Mercurial > sdl-ios-xcode
diff include/SDL_haptic.h @ 2504:e68c99a19a2f gsoc2008_force_feedback
Fixed more mistakes in documentation.
author | Edgar Simo <bobbens@gmail.com> |
---|---|
date | Mon, 07 Jul 2008 18:42:10 +0000 |
parents | 5356ca0c36a3 |
children | abfcba0f3bd1 |
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line diff
--- a/include/SDL_haptic.h Mon Jul 07 17:01:14 2008 +0000 +++ b/include/SDL_haptic.h Mon Jul 07 18:42:10 2008 +0000 @@ -37,7 +37,6 @@ * - (optional) Free the effect with SDL_HapticDestroyEffect(...). * - Close the haptic device with SDL_HapticClose(...). * - * * Example: * * \code @@ -51,7 +50,7 @@ * if (haptic == NULL) return -1; // Most likely joystick isn't haptic * * // See if it can do sine waves - * if ((SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_SINE)==0) { + * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { * SDL_HapticClose(haptic); // No sine effect * return -1; * } @@ -100,7 +99,7 @@ /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ -#endif /* __cpluspuls */ +#endif /* __cplusplus */ /** * \typedef SDL_Haptic @@ -270,8 +269,8 @@ * \brief Structure that represents a haptic direction. * * Directions can be specified by: - * - SDL_HAPTIC_POLAR: Specified by polar coordinates. - * - SDL_HAPTIC_CARTESIAN: Specified by cartesian coordinates. + * - SDL_HAPTIC_POLAR : Specified by polar coordinates. + * - SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. * * Cardinal directions of the haptic device are relative to the positioning * of the device. North is considered to be away from the user. @@ -345,6 +344,9 @@ * * The struct is exclusive to the SDL_HAPTIC_CONSTANT effect. * + * A constant effect applies a constant force in the specified direction + * to the joystick. + * * \sa SDL_HAPTIC_CONSTANT * \sa SDL_HapticEffect */ @@ -382,6 +384,10 @@ * - SDL_HAPTIC_SAWTOOTHUP * - SDL_HAPTIC_SAWTOOTHDOWN * + * A periodic effect consists in a wave-shaped effect that repeats itself + * over time. The type determines the shape of the wave and the parameters + * determine the dimensions of the wave. + * * Examples: * \code * SDL_HAPTIC_SINE @@ -400,28 +406,28 @@ * / \/ \/ \/ \/ * * SDL_HAPTIC_SAWTOOTHUP - * __ __ __ __ _ - * / | / | / | / | / - * / | / | / | / | / - * / |/ |/ |/ |/ + * /| /| /| /| /| /| /| + * / | / | / | / | / | / | / | + * / |/ |/ |/ |/ |/ |/ | * * SDL_HAPTIC_SAWTOOTHDOWN - * __ __ __ __ __ - * \ | \ | \ | \ | \ - * \ | \ | \ | \ | \ - * \| \| \| \| + * \ |\ |\ |\ |\ |\ |\ | + * \ | \ | \ | \ | \ | \ | \ | + * \| \| \| \| \| \| \| * \endcode * * \sa SDL_HAPTIC_SINE * \sa SDL_HAPTIC_SQUARE * \sa SDL_HAPTIC_TRIANGLE * \sa SDL_HAPTIC_SAWTOOTHUP - * \sa SDL_HAPTIC SAWTOOTHDOWN + * \sa SDL_HAPTIC_SAWTOOTHDOWN * \sa SDL_HapticEffect */ typedef struct SDL_HapticPeriodic { /* Header */ - Uint16 type; /**< SDL_HAPTIC_{SINE,SQUARE,TRIANGLE,SAWTOOTHUP,SAWTOOTHDOWN} */ + Uint16 type; /**< SDL_HAPTIC_SINE, SDL_HAPTIC_SQUARE, + SDL_HAPTIC_TRIANGLE, SDL_HAPTIC_SAWTOOTHUP or + SDL_HAPTIC_SAWTOOTHDOWN */ SDL_HapticDirection direction; /**< Direction of the effect. */ /* Replay */ @@ -449,17 +455,19 @@ * * \brief A structure containing a template for a Condition effect. * - * Direction is handled by condition internals instead of a direction member. - * Each of right_sat, lefT-sat, right_coeff, left_coeff, deadband and center - * have two parameters, first is for x value, second is for y value following - * the scheme set by SDL_HapticDirection. - * * The struct handles the following effects: * - SDL_HAPTIC_SPRING: Effect based on axes position. * - SDL_HAPTIC_DAMPER: Effect based on axes velocity. * - SDL_HAPTIC_INERTIA: Effect based on axes acceleration. * - SDL_HAPTIC_FRICTION: Effect based on axes movement. * + * Direction is handled by condition internals instead of a direction member. + * The condition effect specific members have two parameters. The first + * refers to the X axis, the second refers to the Y axis. The right terms + * refer to the positive side of the axis and the left terms refer to the + * negative side of the axis. Please refer to the SDL_HapticDirection + * diagram for which side is positive and which is negative. + * * \sa SDL_HapticDirection * \sa SDL_HAPTIC_SPRING * \sa SDL_HAPTIC_DAMPER @@ -469,7 +477,8 @@ */ typedef struct SDL_HapticCondition { /* Header */ - Uint16 type; /**< SDL_HAPTIC_{SPRING,DAMPER,INERTIA,FRICTION} */ + Uint16 type; /**< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER, + SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION */ /* Replay */ Uint16 length; /**< Duration of the effect. */ @@ -480,10 +489,10 @@ Uint16 interval; /**< How soon it can be triggered again after button. */ /* Condition */ - Uint16 right_sat[2]; /**< Level when joystick is to the right. */ - Uint16 left_sat[2]; /**< Level when joystick is to the left. */ - Sint16 right_coeff[2]; /**< How fast to increase the force towards the right. */ - Sint16 left_coeff[2]; /**< How fast to increase the force towards the left. */ + Uint16 right_sat[2]; /**< Level when joystick is to the positive side. */ + Uint16 left_sat[2]; /**< Level when joystick is to the negative side. */ + Sint16 right_coeff[2]; /**< How fast to increase the force towards the positive side. */ + Sint16 left_coeff[2]; /**< How fast to increase the force towards the negative side. */ Uint16 deadband[2]; /**< Size of the dead zone. */ Sint16 center[2]; /**< Position of the dead zone. */ } SDL_HapticCondition; @@ -494,6 +503,11 @@ * * This struct is exclusively for the SDL_HAPTIC_RAMP effect. * + * The ramp effect starts at start strength and ends at end strength. + * It augments in linear fashion. If you use attack and fade with a ramp + * they effects get added to the ramp effect making the effect become + * quadratic instead of linear. + * * \sa SDL_HAPTIC_RAMP * \sa SDL_HapticEffect */ @@ -526,7 +540,7 @@ * \brief The generic template for any haptic effect. * * All values max at 32767 (0x7FFF). Signed values also can be negative. - * Time values unless specified otherwise are in milliseconds. + * Time values unless specified otherwise are in milliseconds. * * Common parts: * \code @@ -538,7 +552,7 @@ * Uint16 button; // Button that triggers effect. * Uint16 interval; // How soon before effect can be triggered again. * - * // Envelope - Not all effects have this + * // Envelope - All effects except condition effects have this * Uint16 attack_length; // Duration of the attack (ms). * Uint16 attack_level; // Level at the start of the attack. * Uint16 fade_length; // Duration of the fade out (ms). @@ -546,13 +560,13 @@ * \endcode * * - * Here we have an example of an effect evolution in time: + * Here we have an example of a constant effect evolution in time: * * \code * Strength * ^ * | - * | effect strength --> _________________ + * | effect level --> _________________ * | / \ * | / \ * | / \ @@ -568,6 +582,9 @@ * delay length * \endcode * + * Note either the attack_level or the fade_level may be above the actual + * effect level. + * * \sa SDL_HapticConstant * \sa SDL_HapticPeriodic * \sa SDL_HapticCondition