Mercurial > sdl-ios-xcode
diff src/video/cocoa/SDL_cocoamodes.m @ 2237:e57a883ffa86
Advertise the most efficient format for the screen. Of course SDL code needs
to be fixed to handle framebuffers with alpha...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 13 Aug 2007 02:38:59 +0000 |
parents | 81255f93dfcd |
children | 99210400e8b9 |
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--- a/src/video/cocoa/SDL_cocoamodes.m Sun Aug 12 18:53:51 2007 +0000 +++ b/src/video/cocoa/SDL_cocoamodes.m Mon Aug 13 02:38:59 2007 +0000 @@ -118,10 +118,10 @@ mode->format = SDL_PIXELFORMAT_INDEX8; break; case 16: - mode->format = SDL_PIXELFORMAT_RGB555; + mode->format = SDL_PIXELFORMAT_ARGB1555; break; case 32: - mode->format = SDL_PIXELFORMAT_RGB888; + mode->format = SDL_PIXELFORMAT_ARGB8888; break; } mode->w = width;