Mercurial > sdl-ios-xcode
diff src/video/SDL_pixels.c @ 2967:e4a469d6ddab
Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 02 Jan 2009 17:39:48 +0000 |
parents | 99210400e8b9 |
children | 502adab079a4 |
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--- a/src/video/SDL_pixels.c Fri Jan 02 16:38:31 2009 +0000 +++ b/src/video/SDL_pixels.c Fri Jan 02 17:39:48 2009 +0000 @@ -347,16 +347,25 @@ Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) { SDL_PixelFormat *format; - Uint32 mask; /* Allocate an empty pixel format structure */ - format = SDL_calloc(1, sizeof(*format)); + format = SDL_malloc(sizeof(*format)); if (format == NULL) { SDL_OutOfMemory(); return (NULL); } /* Set up the format */ + return SDL_InitFormat(format, bpp, Rmask, Gmask, Bmask, Amask); +} + +SDL_PixelFormat * +SDL_InitFormat(SDL_PixelFormat *format, int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) +{ + Uint32 mask; + + /* Set up the format */ + SDL_zerop(format); format->BitsPerPixel = bpp; format->BytesPerPixel = (bpp + 7) / 8; if (Rmask || Bmask || Gmask) { /* Packed pixels with custom mask */ @@ -426,7 +435,7 @@ } format->palette = NULL; - return (format); + return format; } /*