Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11modes.c @ 2945:e38423786728
Fixed DirectColor visual window creation problem
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 01 Jan 2009 18:58:26 +0000 |
parents | cdb01906cb7e |
children | 2c01dc6218cc |
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--- a/src/video/x11/SDL_x11modes.c Thu Jan 01 18:49:43 2009 +0000 +++ b/src/video/x11/SDL_x11modes.c Thu Jan 01 18:58:26 2009 +0000 @@ -32,13 +32,9 @@ get_visualinfo(Display * display, int screen, XVisualInfo * vinfo) { const char *visual_id = SDL_getenv("SDL_VIDEO_X11_VISUALID"); - /* FIXME FIXME FIXME - * Window creation fails in the colormap code on DirectColor visuals: - * XA_RGB_BEST_MAP not found and could not be created - * I'm disabling this for now until Bob can look at it. We don't need - * it until we implement the gamma fading using DirectColor RGB ramps - */ - int use_directcolor = 0; + /* We really don't need DirectColor visuals until we implement + * gamma ramps, but we'll leave it on for now to catch bugs */ + int use_directcolor = 1; int depth; /* Look for an exact visual, if requested */