Mercurial > sdl-ios-xcode
diff src/video/wincommon/SDL_sysevents.c @ 13:e30a8ce27c22
Fixed double-mouse event bug on Windows using OpenGL
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Sun, 29 Apr 2001 23:00:03 +0000 |
parents | cf2af46e9e2a |
children | 13ee9f4834ea |
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--- a/src/video/wincommon/SDL_sysevents.c Sun Apr 29 22:59:47 2001 +0000 +++ b/src/video/wincommon/SDL_sysevents.c Sun Apr 29 23:00:03 2001 +0000 @@ -200,7 +200,7 @@ case WM_MOUSEMOVE: { /* Mouse is handled by DirectInput when fullscreen */ - if ( SDL_VideoSurface && ! DIRECTX_FULLSCREEN() ) { + if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) { Sint16 x, y; /* mouse has entered the window */ @@ -243,7 +243,7 @@ case WM_MOUSELEAVE: { /* Mouse is handled by DirectInput when fullscreen */ - if ( SDL_VideoSurface && ! DIRECTX_FULLSCREEN() ) { + if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) { /* mouse has left the window */ /* or */ /* Elvis has left the building! */ @@ -261,7 +261,7 @@ case WM_RBUTTONDOWN: case WM_RBUTTONUP: { /* Mouse is handled by DirectInput when fullscreen */ - if ( SDL_VideoSurface && ! DIRECTX_FULLSCREEN() ) { + if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) { Sint16 x, y; Uint8 button, state;