Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11shape.c @ 4787:e25ad8d97027
Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.
author | Eli Gottlieb <eligottlieb@gmail.com> |
---|---|
date | Thu, 08 Jul 2010 22:52:49 -0400 |
parents | 175da36d1342 |
children | a6bc01875d20 |
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--- a/src/video/x11/SDL_x11shape.c Wed Jul 07 16:20:54 2010 -0400 +++ b/src/video/x11/SDL_x11shape.c Thu Jul 08 22:52:49 2010 -0400 @@ -63,13 +63,13 @@ } int X11_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) { - assert(shaper != NULL && shape != NULL); + if(shaper == NULL || shape == NULL || shaper->driverdata == NULL) + return -1; if(!SDL_ISPIXELFORMAT_ALPHA(SDL_MasksToPixelFormatEnum(shape->format->BitsPerPixel,shape->format->Rmask,shape->format->Gmask,shape->format->Bmask,shape->format->Amask))) return -2; if(shape->w != shaper->window->w || shape->h != shaper->window->h) return -3; SDL_ShapeData *data = shaper->driverdata; - assert(data != NULL); /* Assume that shaper->alphacutoff already has a value, because SDL_SetWindowShape() should have given it one. */ SDL_CalculateShapeBitmap(shaper->alphacutoff,shape,data->bitmap,8,1);