Mercurial > sdl-ios-xcode
diff src/video/SDL_renderer_sw.c @ 2698:e1da92da346c gsoc2008_nds
Clean up.
author | Darren Alton <dalton@stevens.edu> |
---|---|
date | Wed, 27 Aug 2008 04:23:38 +0000 |
parents | c785543d1843 |
children | 5651642f4a78 |
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--- a/src/video/SDL_renderer_sw.c Thu Aug 21 12:38:21 2008 +0000 +++ b/src/video/SDL_renderer_sw.c Wed Aug 27 04:23:38 2008 +0000 @@ -388,8 +388,9 @@ void **pixels, int *pitch) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { - return SDL_SW_QueryYUVTexturePixels((SDL_SW_YUVTexture *) texture-> - driverdata, pixels, pitch); + return SDL_SW_QueryYUVTexturePixels((SDL_SW_YUVTexture *) + texture->driverdata, pixels, + pitch); } else { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; @@ -464,8 +465,9 @@ const SDL_Rect * rect, const void *pixels, int pitch) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { - return SDL_SW_UpdateYUVTexture((SDL_SW_YUVTexture *) texture-> - driverdata, rect, pixels, pitch); + return SDL_SW_UpdateYUVTexture((SDL_SW_YUVTexture *) + texture->driverdata, rect, pixels, + pitch); } else { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; Uint8 *src, *dst; @@ -492,9 +494,9 @@ int *pitch) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { - return SDL_SW_LockYUVTexture((SDL_SW_YUVTexture *) texture-> - driverdata, rect, markDirty, pixels, - pitch); + return SDL_SW_LockYUVTexture((SDL_SW_YUVTexture *) + texture->driverdata, rect, markDirty, + pixels, pitch); } else { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; @@ -535,10 +537,10 @@ color = SDL_MapRGBA(data->surface.format, r, g, b, a); - if (data->renderer-> - LockTexture(data->renderer, data->texture[data->current_texture], - rect, 1, &data->surface.pixels, - &data->surface.pitch) < 0) { + if (data->renderer->LockTexture(data->renderer, + data->texture[data->current_texture], + rect, 1, &data->surface.pixels, + &data->surface.pitch) < 0) { return -1; } data->surface.w = rect->w; @@ -566,10 +568,10 @@ SDL_AddDirtyRect(&data->dirty, dstrect); } - if (data->renderer-> - LockTexture(data->renderer, data->texture[data->current_texture], - dstrect, 1, &data->surface.pixels, - &data->surface.pitch) < 0) { + if (data->renderer->LockTexture(data->renderer, + data->texture[data->current_texture], + dstrect, 1, &data->surface.pixels, + &data->surface.pitch) < 0) { return -1; }