Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32modes.c @ 4569:e1664f94f026
Andrey A.
I made a video driver GAPI/RAW for WinCE (SDL-1.3).
RAW mode has a priority, and also, GAPI mode works with environment
"SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw".
I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA,
+ tested all modes with WindowsMobile Emulator.
Also, correctly draws the pointer position and the scale of the pointer
for VGA/WVGA modes,
correctly draws top left position for DM orientation screen, and
portrait/landscape/square geometry the screen also correct.
Also, I added a small fix for GDI fullscreen mode.
Patch for latest revision SDL-1.3 in an attachment.
Also added small path for mingw32ce build.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 27 Jul 2010 21:31:28 -0700 |
parents | 3e69e077cb95 |
children |
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--- a/src/video/win32/SDL_win32modes.c Fri Jul 23 21:33:00 2010 -0700 +++ b/src/video/win32/SDL_win32modes.c Tue Jul 27 21:31:28 2010 -0700 @@ -203,10 +203,18 @@ { SDL_DisplayModeData *data = (SDL_DisplayModeData *) display->desktop_mode.driverdata; +#ifdef _WIN32_WCE + // WINCE: DEVMODE.dmPosition not found, or may be mingw32ce bug + rect->x = 0; + rect->y = 0; + rect->w = display->windows->w; + rect->h = display->windows->h; +#else rect->x = (int)data->DeviceMode.dmPosition.x; rect->y = (int)data->DeviceMode.dmPosition.y; rect->w = data->DeviceMode.dmPelsWidth; rect->h = data->DeviceMode.dmPelsHeight; +#endif return 0; }