diff src/video/win32/SDL_win32modes.c @ 4569:e1664f94f026

Andrey A. I made a video driver GAPI/RAW for WinCE (SDL-1.3). RAW mode has a priority, and also, GAPI mode works with environment "SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw". I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA, + tested all modes with WindowsMobile Emulator. Also, correctly draws the pointer position and the scale of the pointer for VGA/WVGA modes, correctly draws top left position for DM orientation screen, and portrait/landscape/square geometry the screen also correct. Also, I added a small fix for GDI fullscreen mode. Patch for latest revision SDL-1.3 in an attachment. Also added small path for mingw32ce build.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 27 Jul 2010 21:31:28 -0700
parents 3e69e077cb95
children
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--- a/src/video/win32/SDL_win32modes.c	Fri Jul 23 21:33:00 2010 -0700
+++ b/src/video/win32/SDL_win32modes.c	Tue Jul 27 21:31:28 2010 -0700
@@ -203,10 +203,18 @@
 {
     SDL_DisplayModeData *data = (SDL_DisplayModeData *) display->desktop_mode.driverdata;
 
+#ifdef _WIN32_WCE
+    // WINCE: DEVMODE.dmPosition not found, or may be mingw32ce bug
+    rect->x = 0;
+    rect->y = 0;
+    rect->w = display->windows->w;
+    rect->h = display->windows->h;
+#else
     rect->x = (int)data->DeviceMode.dmPosition.x;
     rect->y = (int)data->DeviceMode.dmPosition.y;
     rect->w = data->DeviceMode.dmPelsWidth;
     rect->h = data->DeviceMode.dmPelsHeight;
+#endif
     return 0;
 }