diff src/video/win32/SDL_gapirender.h @ 4569:e1664f94f026

Andrey A. I made a video driver GAPI/RAW for WinCE (SDL-1.3). RAW mode has a priority, and also, GAPI mode works with environment "SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw". I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA, + tested all modes with WindowsMobile Emulator. Also, correctly draws the pointer position and the scale of the pointer for VGA/WVGA modes, correctly draws top left position for DM orientation screen, and portrait/landscape/square geometry the screen also correct. Also, I added a small fix for GDI fullscreen mode. Patch for latest revision SDL-1.3 in an attachment. Also added small path for mingw32ce build.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 27 Jul 2010 21:31:28 -0700
parents f7b03b6838cb
children
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--- a/src/video/win32/SDL_gapirender.h	Fri Jul 23 21:33:00 2010 -0700
+++ b/src/video/win32/SDL_gapirender.h	Tue Jul 27 21:31:28 2010 -0700
@@ -27,7 +27,11 @@
 /* SDL surface based renderer implementation */
 
 #if SDL_VIDEO_RENDER_GAPI
-extern void GAPI_AddRenderDriver(_THIS);
+extern void WINCE_AddRenderDriver(_THIS);
+extern int  WINCE_Available(void);
+extern void WINCE_ShowWindow(_THIS, SDL_Window* window, int visible);
+extern int  WINCE_GetDMOrientation(void);
+extern int  WINCE_SetDMOrientation(int orientation);
 #endif
 
 /* vi: set ts=4 sw=4 expandtab: */