Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_gapirender.h @ 4569:e1664f94f026
Andrey A.
I made a video driver GAPI/RAW for WinCE (SDL-1.3).
RAW mode has a priority, and also, GAPI mode works with environment
"SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw".
I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA,
+ tested all modes with WindowsMobile Emulator.
Also, correctly draws the pointer position and the scale of the pointer
for VGA/WVGA modes,
correctly draws top left position for DM orientation screen, and
portrait/landscape/square geometry the screen also correct.
Also, I added a small fix for GDI fullscreen mode.
Patch for latest revision SDL-1.3 in an attachment.
Also added small path for mingw32ce build.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 27 Jul 2010 21:31:28 -0700 |
parents | f7b03b6838cb |
children |
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--- a/src/video/win32/SDL_gapirender.h Fri Jul 23 21:33:00 2010 -0700 +++ b/src/video/win32/SDL_gapirender.h Tue Jul 27 21:31:28 2010 -0700 @@ -27,7 +27,11 @@ /* SDL surface based renderer implementation */ #if SDL_VIDEO_RENDER_GAPI -extern void GAPI_AddRenderDriver(_THIS); +extern void WINCE_AddRenderDriver(_THIS); +extern int WINCE_Available(void); +extern void WINCE_ShowWindow(_THIS, SDL_Window* window, int visible); +extern int WINCE_GetDMOrientation(void); +extern int WINCE_SetDMOrientation(int orientation); #endif /* vi: set ts=4 sw=4 expandtab: */