Mercurial > sdl-ios-xcode
diff test/testsprite.c @ 4805:de3b3455f8ec
Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Mon, 19 Jul 2010 00:24:02 -0400 |
parents | 9de326b3099c |
children | 27ab20a36eba |