Mercurial > sdl-ios-xcode
diff test/automated/render/render.c @ 3730:dafd796f0c95 gsoc2009_unit_tests
* Added preliminary render tests, missing some SDL functions to work properly.
author | Edgar Simo <bobbens@gmail.com> |
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date | Sun, 12 Jul 2009 12:05:28 +0000 |
parents | |
children | f5ddf1b670f0 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/test/automated/render/render.c Sun Jul 12 12:05:28 2009 +0000 @@ -0,0 +1,681 @@ +/** + * Automated SDL_Surface test. + * + * Written by Edgar Simo "bobbens" + * + * Released under Public Domain. + */ + + +#include "SDL.h" +#include "SDL_at.h" + +#include "common/common.h" + + +/* + * Pull in images for testcases. + */ +#include "common/images.h" + + +/* + * Prototypes. + */ +static int render_compare( const char *msg, const SurfaceImage_t *s ); +static int render_clearScreen (void); +/* Testcases. */ +static void render_testPrimitives (void); +static void render_testPrimitivesBlend (void); +static void render_testBlit (void); +static int render_testBlitBlendMode (void); +static void render_testBlitBlend (void); + + +/** + * Compares screen pixels with image pixels. + */ +static int render_compare( const char *msg, const SurfaceImage_t *s ) +{ + int ret; + void *pix; + SDL_Surface *testsur; + +#if 0 + + /* Allocate pixel space. */ + pix = malloc( 4*80*60 ); + if (SDL_ATassert( "malloc", pix!=NULL )) + return 1; + + /* Read pixels. */ + ret = SDL_RenderReadPixels( NULL, pix, 80*4 ); + if (SDL_ATassert( "SDL_RenderReadPixels", ret==0) ) + return 1; + + /* Create surface. */ + testsur = SDL_CreateRGBSurfaceFrom( pix, 80, 60, 32, 80*4, + RMASK, GMASK, BMASK, AMASK ); + if (SDL_ATassert( "SDL_CreateRGBSurfaceFrom", testsur!=NULL )) + return 1; + + /* Compare surface. */ + ret = surface_compare( testsur, s ); + if (SDL_ATassert( msg, ret==0 )) + return 1; + + /* Clean up. */ + SDL_FreeSurface( testsur ); + free(pix); + +#endif + + return 0; +} + +/** + * @brief Clears the screen. + */ +static int render_clearScreen (void) +{ + int ret; + + /* Set colour. */ + ret = SDL_SetRenderDrawColor( 0, 0, 0, SDL_ALPHA_OPAQUE ); + if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) + return -1; + + /* Clear screen. */ + ret = SDL_RenderFill( NULL ); + if (SDL_ATassert( "SDL_RenderFill", ret == 0)) + return -1; + + return 0; +} + + +/** + * @brief Tests the SDL primitives for rendering. + */ +static void render_testPrimitives (void) +{ + int ret; + int x, y; + SDL_Rect rect; + + /* Clear surface. */ + if (render_clearScreen()) + return; + + /* Draw a rectangle. */ + rect.x = 40; + rect.y = 0; + rect.w = 40; + rect.h = 80; + ret = SDL_SetRenderDrawColor( 13, 73, 200, SDL_ALPHA_OPAQUE ); + if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) + return; + ret = SDL_RenderFill( &rect ); + if (SDL_ATassert( "SDL_RenderRect", ret == 0)) + return; + + /* Draw a rectangle. */ + rect.x = 10; + rect.y = 10; + rect.w = 60; + rect.h = 40; + ret = SDL_SetRenderDrawColor( 200, 0, 100, SDL_ALPHA_OPAQUE ); + if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) + return; + ret = SDL_RenderFill( &rect ); + if (SDL_ATassert( "SDL_RenderRect", ret == 0)) + return; + + /* Draw some points like so: + * X.X.X.X.. + * .X.X.X.X. + * X.X.X.X.. */ + for (y=0; y<3; y++) { + x = y % 2; + for (; x<80; x+=2) { + ret = SDL_SetRenderDrawColor( x*y, x*y/2, x*y/3, SDL_ALPHA_OPAQUE ); + if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) + return; + ret = SDL_RenderPoint( x, y ); + if (SDL_ATassert( "SDL_RenderPoint", ret == 0)) + return; + } + } + + /* Draw some lines. */ + ret = SDL_SetRenderDrawColor( 0, 255, 0, SDL_ALPHA_OPAQUE ); + if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) + return; + ret = SDL_RenderLine( 0, 30, 80, 30 ); + if (SDL_ATassert( "SDL_RenderLine", ret == 0)) + return; + ret = SDL_SetRenderDrawColor( 55, 55, 5, SDL_ALPHA_OPAQUE ); + if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) + return; + ret = SDL_RenderLine( 40, 30, 40, 60 ); + if (SDL_ATassert( "SDL_RenderLine", ret == 0)) + return; + ret = SDL_SetRenderDrawColor( 5, 105, 105, SDL_ALPHA_OPAQUE ); + if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) + return; + ret = SDL_RenderLine( 0, 60, 80, 0 ); + if (SDL_ATassert( "SDL_RenderLine", ret == 0)) + return; + + /* See if it's the same. */ + if (render_compare( "Primitives output not the same.", &img_primitives )) + return; +} +#if 0 + + +/** + * @brief Tests the SDL primitives with alpha for rendering. + */ +static void render_testPrimitivesBlend (void) +{ + int ret; + int i, j; + SDL_Rect rect; + + SDL_ATbegin( "Primitives Blend Test" ); + + /* Clear surface. */ + ret = SDL_FillRect( testsur, NULL, + SDL_MapRGB( testsur->format, 0, 0, 0 ) ); + if (SDL_ATassert( "SDL_FillRect", ret == 0)) + return; + + /* Create some rectangles for each blend mode. */ + ret = SDL_BlendRect( testsur, NULL, SDL_BLENDMODE_NONE, 255, 255, 255, 0 ); + if (SDL_ATassert( "SDL_BlendRect", ret == 0)) + return; + rect.x = 10; + rect.y = 25; + rect.w = 40; + rect.h = 25; + ret = SDL_BlendRect( testsur, &rect, SDL_BLENDMODE_ADD, 240, 10, 10, 75 ); + if (SDL_ATassert( "SDL_BlendRect", ret == 0)) + return; + rect.x = 30; + rect.y = 40; + rect.w = 45; + rect.h = 15; + ret = SDL_BlendRect( testsur, &rect, SDL_BLENDMODE_BLEND, 10, 240, 10, 100 ); + if (SDL_ATassert( "SDL_BlendRect", ret == 0)) + return; + rect.x = 25; + rect.y = 25; + rect.w = 25; + rect.h = 25; + ret = SDL_BlendRect( testsur, &rect, SDL_BLENDMODE_MOD, 10, 10, 240, 125 ); + if (SDL_ATassert( "SDL_BlendRect", ret == 0)) + return; + + /* Draw blended lines, lines for everyone. */ + for (i=0; i<testsur->w; i+=2) { + ret = SDL_BlendLine( testsur, 0, 0, i, 59, + (((i/2)%3)==0) ? SDL_BLENDMODE_BLEND : + (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_MOD, + 60+2*i, 240-2*i, 50, 3*i ); + if (SDL_ATassert( "SDL_BlendLine", ret == 0)) + return; + } + for (i=0; i<testsur->h; i+=2) { + ret = SDL_BlendLine( testsur, 0, 0, 79, i, + (((i/2)%3)==0) ? SDL_BLENDMODE_BLEND : + (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_MOD, + 60+2*i, 240-2*i, 50, 3*i ); + if (SDL_ATassert( "SDL_BlendLine", ret == 0)) + return; + } + + /* Draw points. */ + for (j=0; j<testsur->h; j+=3) { + for (i=0; i<testsur->w; i+=3) { + ret = SDL_BlendPoint( testsur, i, j, + ((((i+j)/3)%3)==0) ? SDL_BLENDMODE_BLEND : + ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_MOD, + j*4, i*3, j*4, i*3 ); + if (SDL_ATassert( "SDL_BlendPoint", ret == 0)) + return; + } + } + + /* See if it's the same. */ + if (SDL_ATassert( "Primitives output not the same.", + render_compare( testsur, &img_blend )==0 )) + return; + + SDL_ATend(); +} + + +/** + * @brief Tests some blitting routines. + */ +static void render_testBlit (void) +{ + int ret; + SDL_Rect rect; + SDL_Surface *face; + int i, j, ni, nj; + + SDL_ATbegin( "Blit Tests" ); + + /* Clear surface. */ + ret = SDL_FillRect( testsur, NULL, + SDL_MapRGB( testsur->format, 0, 0, 0 ) ); + if (SDL_ATassert( "SDL_FillRect", ret == 0)) + return; + + /* Create face surface. */ + face = SDL_CreateRGBSurfaceFrom( (void*)img_face.pixel_data, + img_face.width, img_face.height, 32, img_face.width*4, + RMASK, GMASK, BMASK, AMASK ); + if (SDL_ATassert( "SDL_CreateRGBSurfaceFrom", face != NULL)) + return; + + /* Constant values. */ + rect.w = face->w; + rect.h = face->h; + ni = testsur->w - face->w; + nj = testsur->h - face->h; + + /* Loop blit. */ + for (j=0; j <= nj; j+=4) { + for (i=0; i <= ni; i+=4) { + /* Blitting. */ + rect.x = i; + rect.y = j; + ret = SDL_BlitSurface( face, NULL, testsur, &rect ); + if (SDL_ATassert( "SDL_BlitSurface", ret == 0)) + return; + } + } + + /* See if it's the same. */ + if (SDL_ATassert( "Blitting output not the same (normal blit).", + render_compare( testsur, &img_blit )==0 )) + return; + + /* Clear surface. */ + ret = SDL_FillRect( testsur, NULL, + SDL_MapRGB( testsur->format, 0, 0, 0 ) ); + if (SDL_ATassert( "SDL_FillRect", ret == 0)) + return; + + /* Test blitting with colour mod. */ + for (j=0; j <= nj; j+=4) { + for (i=0; i <= ni; i+=4) { + /* Set colour mod. */ + ret = SDL_SetSurfaceColorMod( face, (255/nj)*j, (255/ni)*i, (255/nj)*j ); + if (SDL_ATassert( "SDL_SetSurfaceColorMod", ret == 0)) + return; + + /* Blitting. */ + rect.x = i; + rect.y = j; + ret = SDL_BlitSurface( face, NULL, testsur, &rect ); + if (SDL_ATassert( "SDL_BlitSurface", ret == 0)) + return; + } + } + + /* See if it's the same. */ + if (SDL_ATassert( "Blitting output not the same (using SDL_SetSurfaceColorMod).", + render_compare( testsur, &img_blitColour )==0 )) + return; + + /* Clear surface. */ + ret = SDL_FillRect( testsur, NULL, + SDL_MapRGB( testsur->format, 0, 0, 0 ) ); + if (SDL_ATassert( "SDL_FillRect", ret == 0)) + return; + + /* Restore colour. */ + ret = SDL_SetSurfaceColorMod( face, 255, 255, 255 ); + if (SDL_ATassert( "SDL_SetSurfaceColorMod", ret == 0)) + return; + + /* Test blitting with colour mod. */ + for (j=0; j <= nj; j+=4) { + for (i=0; i <= ni; i+=4) { + /* Set alpha mod. */ + ret = SDL_SetSurfaceAlphaMod( face, (255/ni)*i ); + if (SDL_ATassert( "SDL_SetSurfaceAlphaMod", ret == 0)) + return; + + /* Blitting. */ + rect.x = i; + rect.y = j; + ret = SDL_BlitSurface( face, NULL, testsur, &rect ); + if (SDL_ATassert( "SDL_BlitSurface", ret == 0)) + return; + } + } + + /* See if it's the same. */ + if (SDL_ATassert( "Blitting output not the same (using SDL_SetSurfaceAlphaMod).", + render_compare( testsur, &img_blitAlpha )==0 )) + return; + + /* Clean up. */ + SDL_FreeSurface( face ); + + SDL_ATend(); +} + + +/** + * @brief Tests a blend mode. + */ +static int render_testBlitBlendMode( SDL_Surface *face, int mode ) +{ + int ret; + int i, j, ni, nj; + SDL_Rect rect; + + /* Clear surface. */ + ret = SDL_FillRect( testsur, NULL, + SDL_MapRGB( testsur->format, 0, 0, 0 ) ); + if (SDL_ATassert( "SDL_FillRect", ret == 0)) + return 1; + + /* Steps to take. */ + ni = testsur->w - face->w; + nj = testsur->h - face->h; + + /* Constant values. */ + rect.w = face->w; + rect.h = face->h; + + /* Test blend mode. */ + for (j=0; j <= nj; j+=4) { + for (i=0; i <= ni; i+=4) { + /* Set blend mode. */ + ret = SDL_SetSurfaceBlendMode( face, mode ); + if (SDL_ATassert( "SDL_SetSurfaceBlendMode", ret == 0)) + return 1; + + /* Blitting. */ + rect.x = i; + rect.y = j; + ret = SDL_BlitSurface( face, NULL, testsur, &rect ); + if (SDL_ATassert( "SDL_BlitSurface", ret == 0)) + return 1; + } + } + + return 0; +} + + +/** + * @brief Tests some more blitting routines. + */ +static void render_testBlitBlend (void) +{ + int ret; + SDL_Rect rect; + SDL_Surface *face; + int i, j, ni, nj; + int mode; + + SDL_ATbegin( "Blit Blending Tests" ); + + /* Clear surface. */ + ret = SDL_FillRect( testsur, NULL, + SDL_MapRGB( testsur->format, 0, 0, 0 ) ); + if (SDL_ATassert( "SDL_FillRect", ret == 0)) + return; + + /* Create the blit surface. */ + face = SDL_CreateRGBSurfaceFrom( (void*)img_face.pixel_data, + img_face.width, img_face.height, 32, img_face.width*4, + RMASK, GMASK, BMASK, AMASK ); + if (SDL_ATassert( "SDL_CreateRGBSurfaceFrom", face != NULL)) + return; + + /* Set alpha mod. */ + ret = SDL_SetSurfaceAlphaMod( face, 100 ); + if (SDL_ATassert( "SDL_SetSurfaceAlphaMod", ret == 0)) + return; + + /* Steps to take. */ + ni = testsur->w - face->w; + nj = testsur->h - face->h; + + /* Constant values. */ + rect.w = face->w; + rect.h = face->h; + + /* Test None. */ + if (render_testBlitBlendMode( face, SDL_BLENDMODE_NONE )) + return; + if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLENDMODE_NONE).", + render_compare( testsur, &img_blendNone )==0 )) + return; + + /* Test Mask. */ + if (render_testBlitBlendMode( face, SDL_BLENDMODE_MASK )) + return; + if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLENDMODE_MASK).", + render_compare( testsur, &img_blendMask )==0 )) + return; + + /* Test Blend. */ + if (render_testBlitBlendMode( face, SDL_BLENDMODE_BLEND )) + return; + if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLENDMODE_BLEND).", + render_compare( testsur, &img_blendBlend )==0 )) + return; + + /* Test Add. */ + if (render_testBlitBlendMode( face, SDL_BLENDMODE_ADD )) + return; + if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLENDMODE_ADD).", + render_compare( testsur, &img_blendAdd )==0 )) + return; + + /* Test Mod. */ + if (render_testBlitBlendMode( face, SDL_BLENDMODE_MOD )) + return; + if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLENDMODE_MOD).", + render_compare( testsur, &img_blendMod )==0 )) + return; + + /* Clear surface. */ + ret = SDL_FillRect( testsur, NULL, + SDL_MapRGB( testsur->format, 0, 0, 0 ) ); + if (SDL_ATassert( "SDL_FillRect", ret == 0)) + return; + + /* Loop blit. */ + for (j=0; j <= nj; j+=4) { + for (i=0; i <= ni; i+=4) { + + /* Set colour mod. */ + ret = SDL_SetSurfaceColorMod( face, (255/nj)*j, (255/ni)*i, (255/nj)*j ); + if (SDL_ATassert( "SDL_SetSurfaceColorMod", ret == 0)) + return; + + /* Set alpha mod. */ + ret = SDL_SetSurfaceAlphaMod( face, (100/ni)*i ); + if (SDL_ATassert( "SDL_SetSurfaceAlphaMod", ret == 0)) + return; + + /* Crazy blending mode magic. */ + mode = (i/4*j/4) % 4; + if (mode==0) mode = SDL_BLENDMODE_MASK; + else if (mode==1) mode = SDL_BLENDMODE_BLEND; + else if (mode==2) mode = SDL_BLENDMODE_ADD; + else if (mode==3) mode = SDL_BLENDMODE_MOD; + ret = SDL_SetSurfaceBlendMode( face, mode ); + if (SDL_ATassert( "SDL_SetSurfaceBlendMode", ret == 0)) + return; + + /* Blitting. */ + rect.x = i; + rect.y = j; + ret = SDL_BlitSurface( face, NULL, testsur, &rect ); + if (SDL_ATassert( "SDL_BlitSurface", ret == 0)) + return; + } + } + + /* Check to see if matches. */ + if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLEND_*).", + render_compare( testsur, &img_blendAll )==0 )) + return; + + /* Clean up. */ + SDL_FreeSurface( face ); + + SDL_ATend(); +} +#endif + + +/** + * @brief Runs all the tests on the surface. + * + * @param testsur Surface to run tests on. + */ +void render_runTests (void) +{ + /* Software surface blitting. */ + render_testPrimitives(); + /* + render_testPrimitivesBlend(); + render_testBlit(); + render_testBlitBlend(); + */ +} + + +/** + * @brief Entry point. + * + * This testsuite is tricky, we're creating a testsuite per driver, the thing + * is we do quite a of stuff outside of the actual testcase which *could* + * give issues. Don't like that very much, but no way around without creating + * superfluous testsuites. + */ +int main( int argc, const char *argv[] ) +{ + (void) argc; + (void) argv; + int i, j, nd, nr; + int ret; + const char *driver, *str; + char msg[256]; + SDL_WindowID wid; + SDL_RendererInfo renderer; + + /* Initializes the SDL subsystems. */ + ret = SDL_Init(0); + if (ret != 0) + return -1; + + /* Get number of drivers. */ + nd = SDL_GetNumVideoDrivers(); + if (ret < 0) + goto err; + + /* Now run on the video mode. */ + ret = SDL_InitSubSystem( SDL_INIT_VIDEO ); + if (ret != 0) + goto err; + + /* + * Surface on video mode tests. + */ + /* Run for all video modes. */ + for (i=0; i<nd; i++) { + /* Get video mode. */ + driver = SDL_GetVideoDriver(i); + if (driver == NULL) + goto err; + /* Hack to avoid dummy driver. */ + if (strcmp(driver,"dummy")==0) + continue; + + /* + * Initialize testsuite. + */ + snprintf( msg, sizeof(msg) , "Rendering with %s driver", driver ); + SDL_ATinit( msg ); + + /* + * Initialize. + */ + SDL_ATbegin( "Initializing video mode" ); + /* Initialize video mode. */ + ret = SDL_VideoInit( driver, 0 ); + if (SDL_ATvassert( ret==0, "SDL_VideoInit( %s, 0 )", driver )) + goto err; + /* Check to see if it's the one we want. */ + str = SDL_GetCurrentVideoDriver(); + if (SDL_ATassert( "SDL_GetCurrentVideoDriver", strcmp(driver,str)==0)) + goto err; + /* Create window. */ + wid = SDL_CreateWindow( msg, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, + 80, 60, 0 ); + if (SDL_ATassert( "SDL_CreateWindow", wid!=0 )) + goto err; + /* Check title. */ + str = SDL_GetWindowTitle( wid ); + if (SDL_ATassert( "SDL_GetWindowTitle", strcmp(msg,str)==0)) + goto err; + /* Get renderers. */ + nr = SDL_GetNumRenderDrivers(); + if (SDL_ATassert("SDL_GetNumRenderDrivers", nr>=0)) + goto err; + SDL_ATend(); + for (j=0; j<nr; j++) { + + /* Get renderer info. */ + ret = SDL_GetRenderDriverInfo( j, &renderer ); + if (ret != 0) + goto err; + /* Set testcase name. */ + snprintf( msg, sizeof(msg), "Renderer %s", renderer.name ); + SDL_ATbegin( msg ); + /* Set renderer. */ + ret = SDL_CreateRenderer( wid, j, 0 ); + if (SDL_ATassert( "SDL_CreateRenderer", ret==0 )) + goto err; + + /* + * Run tests. + */ + render_runTests(); + + SDL_ATend(); + } + + /* Exit the current renderer. */ + SDL_VideoQuit(); + + /* + * Finish testsuite. + */ + SDL_ATfinish(1); + } + + + /* Exit SDL. */ + SDL_Quit(); + + return 0; + +err: + return -1; +} +