Mercurial > sdl-ios-xcode
diff src/video/dc/SDL_dcvideo.c @ 509:dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 05 Oct 2002 16:50:56 +0000 |
parents | |
children | b8d311d90021 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/dc/SDL_dcvideo.c Sat Oct 05 16:50:56 2002 +0000 @@ -0,0 +1,477 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + BERO + bero@geocities.co.jp + + based on SDL_nullvideo.c by + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +/* Dummy SDL video driver implementation; this is just enough to make an + * SDL-based application THINK it's got a working video driver, for + * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, + * and also for use as a collection of stubs when porting SDL to a new + * platform for which you haven't yet written a valid video driver. + * + * This is also a great way to determine bottlenecks: if you think that SDL + * is a performance problem for a given platform, enable this driver, and + * then see if your application runs faster without video overhead. + * + * Initial work by Ryan C. Gordon (icculus@linuxgames.com). A good portion + * of this was cut-and-pasted from Stephane Peter's work in the AAlib + * SDL video driver. Renamed to "DC" by Sam Lantinga. + */ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "SDL.h" +#include "SDL_error.h" +#include "SDL_video.h" +#include "SDL_mouse.h" +#include "SDL_sysvideo.h" +#include "SDL_pixels_c.h" +#include "SDL_events_c.h" + +#include "SDL_dcvideo.h" +#include "SDL_dcevents_c.h" +#include "SDL_dcmouse_c.h" + +#include <dc/video.h> +#include <dc/pvr.h> + +#ifdef HAVE_OPENGL +#include <GL/gl.h> +#endif + + +/* Initialization/Query functions */ +static int DC_VideoInit(_THIS, SDL_PixelFormat *vformat); +static SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); +static SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); +static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); +static void DC_VideoQuit(_THIS); + +/* Hardware surface functions */ +static int DC_AllocHWSurface(_THIS, SDL_Surface *surface); +static int DC_LockHWSurface(_THIS, SDL_Surface *surface); +static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface); +static void DC_FreeHWSurface(_THIS, SDL_Surface *surface); +static int DC_FlipHWSurface(_THIS, SDL_Surface *surface); + +/* etc. */ +static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects); + +/* OpenGL */ +static void *DC_GL_GetProcAddress(_THIS, const char *proc); +static int DC_GL_LoadLibrary(_THIS, const char *path); +static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); +static void DC_GL_SwapBuffers(_THIS); + +/* DC driver bootstrap functions */ + +static int DC_Available(void) +{ + return 1; +} + +static void DC_DeleteDevice(SDL_VideoDevice *device) +{ + free(device->hidden); + free(device); +} + +static SDL_VideoDevice *DC_CreateDevice(int devindex) +{ + SDL_VideoDevice *device; + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); + if ( device ) { + memset(device, 0, (sizeof *device)); + device->hidden = (struct SDL_PrivateVideoData *) + malloc((sizeof *device->hidden)); + } + if ( (device == NULL) || (device->hidden == NULL) ) { + SDL_OutOfMemory(); + if ( device ) { + free(device); + } + return(0); + } + memset(device->hidden, 0, (sizeof *device->hidden)); + + /* Set the function pointers */ + device->VideoInit = DC_VideoInit; + device->ListModes = DC_ListModes; + device->SetVideoMode = DC_SetVideoMode; + device->CreateYUVOverlay = NULL; + device->SetColors = DC_SetColors; + device->UpdateRects = DC_UpdateRects; + device->VideoQuit = DC_VideoQuit; + device->AllocHWSurface = DC_AllocHWSurface; + device->CheckHWBlit = NULL; + device->FillHWRect = NULL; + device->SetHWColorKey = NULL; + device->SetHWAlpha = NULL; + device->LockHWSurface = DC_LockHWSurface; + device->UnlockHWSurface = DC_UnlockHWSurface; + device->FlipHWSurface = DC_FlipHWSurface; + device->FreeHWSurface = DC_FreeHWSurface; +#ifdef HAVE_OPENGL + device->GL_LoadLibrary = DC_GL_LoadLibrary; + device->GL_GetProcAddress = DC_GL_GetProcAddress; + device->GL_GetAttribute = DC_GL_GetAttribute; + device->GL_MakeCurrent = NULL; + device->GL_SwapBuffers = DC_GL_SwapBuffers; +#endif + device->SetCaption = NULL; + device->SetIcon = NULL; + device->IconifyWindow = NULL; + device->GrabInput = NULL; + device->GetWMInfo = NULL; + device->InitOSKeymap = DC_InitOSKeymap; + device->PumpEvents = DC_PumpEvents; + + device->free = DC_DeleteDevice; + + return device; +} + +VideoBootStrap DC_bootstrap = { + "dcvideo", "Dreamcast Video", + DC_Available, DC_CreateDevice +}; + + +int DC_VideoInit(_THIS, SDL_PixelFormat *vformat) +{ + /* Determine the screen depth (use default 8-bit depth) */ + /* we change this during the SDL_SetVideoMode implementation... */ + vformat->BitsPerPixel = 16; + vformat->Rmask = 0x0000f800; + vformat->Gmask = 0x000007e0; + vformat->Bmask = 0x0000001f; + + /* We're done! */ + return(0); +} + +const static SDL_Rect + RECT_800x600 = {0,0,800,600}, + RECT_640x480 = {0,0,640,480}, + RECT_320x240 = {0,0,320,240}; +const static SDL_Rect *vid_modes[] = { + &RECT_800x600, + &RECT_640x480, + &RECT_320x240, + NULL +}; + +SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) +{ + switch(format->BitsPerPixel) { + case 15: + case 16: + return &vid_modes; + case 32: + if (!(flags & SDL_OPENGL)) + return &vid_modes; + default: + return NULL; + } +// return (SDL_Rect **) -1; +} + +pvr_init_params_t params = { + /* Enable opaque and translucent polygons with size 16 */ + { PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16 }, + + /* Vertex buffer size */ + 512*1024 +}; + +#ifdef HAVE_OPENGL +static int pvr_inited; +#endif + +SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current, + int width, int height, int bpp, Uint32 flags) +{ + int disp_mode,pixel_mode,pitch; + Uint32 Rmask, Gmask, Bmask; + + if (width==320 && height==240) disp_mode=DM_320x240; + else if (width==640 && height==480) disp_mode=DM_640x480; + else if (width==800 && height==600) disp_mode=DM_800x608; + else { + SDL_SetError("Couldn't find requested mode in list"); + return(NULL); + } + + switch(bpp) { + case 15: pixel_mode = PM_RGB555; pitch = width*2; + /* 5-5-5 */ + Rmask = 0x00007c00; + Gmask = 0x000003e0; + Bmask = 0x0000001f; + break; + case 16: pixel_mode = PM_RGB565; pitch = width*2; + /* 5-6-5 */ + Rmask = 0x0000f800; + Gmask = 0x000007e0; + Bmask = 0x0000001f; + break; + case 24: bpp = 32; + case 32: pixel_mode = PM_RGB888; pitch = width*4; + Rmask = 0x00ff0000; + Gmask = 0x0000ff00; + Bmask = 0x000000ff; +#ifdef HAVE_OPENGL + if (!(flags & SDL_OPENGL)) +#endif + break; + default: + SDL_SetError("Couldn't find requested mode in list"); + return(NULL); + } + +// if ( bpp != current->format->BitsPerPixel ) { + if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) { + return(NULL); + } +// } + + /* Set up the new mode framebuffer */ + current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE); + current->w = width; + current->h = height; + current->pitch = pitch; + +#ifdef HAVE_OPENGL + if (pvr_inited) { + pvr_inited = 0; + pvr_shutdown(); + } +#endif + + vid_set_mode(disp_mode,pixel_mode); + + current->pixels = vram_s; + +#ifdef HAVE_OPENGL + if (flags & SDL_OPENGL) { + this->gl_config.driver_loaded = 1; + current->flags = SDL_FULLSCREEN | SDL_OPENGL; + current->pixels = NULL; + pvr_inited = 1; + pvr_init(¶ms); + glKosInit(); + glKosBeginFrame(); + } else +#endif + if (flags | SDL_DOUBLEBUF) { + current->flags |= SDL_DOUBLEBUF; + current->pixels = (void*)((int)current->pixels | 0x400000); + } + + /* We're done */ + return(current); +} + +/* We don't actually allow hardware surfaces other than the main one */ +static int DC_AllocHWSurface(_THIS, SDL_Surface *surface) +{ + return(-1); +} +static void DC_FreeHWSurface(_THIS, SDL_Surface *surface) +{ + return; +} + +/* We need to wait for vertical retrace on page flipped displays */ +static int DC_LockHWSurface(_THIS, SDL_Surface *surface) +{ + return(0); +} + +static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface) +{ + return; +} + +static int DC_FlipHWSurface(_THIS, SDL_Surface *surface) +{ + if (surface->flags & SDL_DOUBLEBUF) { + vid_set_start((int)surface->pixels & 0xffffff); + surface->pixels = (void*)((int)surface->pixels ^ 0x400000); + } + return(0); +} + +static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects) +{ + /* do nothing. */ +} + +static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) +{ + /* do nothing of note. */ + return(1); +} + +/* Note: If we are terminated, this could be called in the middle of + another SDL video routine -- notably UpdateRects. +*/ +static void DC_VideoQuit(_THIS) +{ +#ifdef HAVE_OPENGL + if (pvr_inited) { + pvr_inited = 0; + pvr_shutdown(); + } +#endif +} + +#ifdef HAVE_OPENGL + +void dmyfunc(void) {} + +typedef void (*funcptr)(); +const static struct { + char *name; + funcptr addr; +} glfuncs[] = { +#define DEF(func) {#func,&func} + DEF(glBegin), + DEF(glBindTexture), + DEF(glBlendFunc), + DEF(glColor4f), +// DEF(glCopyImageID), + DEF(glDisable), + DEF(glEnable), + DEF(glEnd), + DEF(glFlush), + DEF(glGenTextures), + DEF(glGetString), + DEF(glLoadIdentity), + DEF(glMatrixMode), + DEF(glOrtho), + DEF(glPixelStorei), +// DEF(glPopAttrib), +// DEF(glPopClientAttrib), + {"glPopAttrib",&dmyfunc}, + {"glPopClientAttrib",&dmyfunc}, + DEF(glPopMatrix), +// DEF(glPushAttrib), +// DEF(glPushClientAttrib), + {"glPushAttrib",&dmyfunc}, + {"glPushClientAttrib",&dmyfunc}, + DEF(glPushMatrix), + DEF(glTexCoord2f), + DEF(glTexEnvf), + DEF(glTexImage2D), + DEF(glTexParameteri), + DEF(glTexSubImage2D), + DEF(glVertex2i), + DEF(glViewport), +#undef DEF +}; + +static void *DC_GL_GetProcAddress(_THIS, const char *proc) +{ + void *ret; + int i; + + ret = glKosGetProcAddress(proc); + if (ret) return ret; + + for(i=0;i<sizeof(glfuncs)/sizeof(glfuncs[0]);i++) { + if (strcmp(proc,glfuncs[i].name)==0) return glfuncs[i].addr; + } + + return NULL; +} + +static int DC_GL_LoadLibrary(_THIS, const char *path) +{ + this->gl_config.driver_loaded = 1; + + return 0; +} + +static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) +{ + GLenum mesa_attrib; + int val; + + switch(attrib) { + case SDL_GL_RED_SIZE: + val = 5; + break; + case SDL_GL_GREEN_SIZE: + val = 6; + break; + case SDL_GL_BLUE_SIZE: + val = 5; + break; + case SDL_GL_ALPHA_SIZE: + val = 0; + break; + case SDL_GL_DOUBLEBUFFER: + val = 1; + break; + case SDL_GL_DEPTH_SIZE: + val = 16; /* or 32? */ + break; + case SDL_GL_STENCIL_SIZE: + val = 0; + break; + case SDL_GL_ACCUM_RED_SIZE: + val = 0; + break; + case SDL_GL_ACCUM_GREEN_SIZE: + val = 0; + case SDL_GL_ACCUM_BLUE_SIZE: + val = 0; + break; + case SDL_GL_ACCUM_ALPHA_SIZE: + val = 0; + break; + default : + return -1; + } + *value = val; + return 0; +} + +static void DC_GL_SwapBuffers(_THIS) +{ + glKosFinishFrame(); + glKosBeginFrame(); +} +#endif