Mercurial > sdl-ios-xcode
diff src/timer/dc/SDL_systimer.c @ 509:dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 05 Oct 2002 16:50:56 +0000 |
parents | |
children | b8d311d90021 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/timer/dc/SDL_systimer.c Sat Oct 05 16:50:56 2002 +0000 @@ -0,0 +1,106 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + BERO + bero@geocities.co.jp + + based on win32/SDL_systimer.c + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +#include <kos.h> + +#include "SDL_thread.h" +#include "SDL_timer.h" +#include "SDL_error.h" +#include "SDL_timer_c.h" + +static unsigned start; + +/* + jif = ms * HZ /1000 + ms = jif * 1000/HZ +*/ + +void SDL_StartTicks(void) +{ + /* Set first ticks value */ + start = jiffies; +} + +Uint32 SDL_GetTicks(void) +{ + return((jiffies-start)*1000/HZ); +} + +void SDL_Delay(Uint32 ms) +{ + thd_sleep(ms); +} + +/* Data to handle a single periodic alarm */ +static int timer_alive = 0; +static SDL_Thread *timer = NULL; + +static int RunTimer(void *unused) +{ + while ( timer_alive ) { + if ( SDL_timer_running ) { + SDL_ThreadedTimerCheck(); + } + SDL_Delay(10); + } + return(0); +} + +/* This is only called if the event thread is not running */ +int SDL_SYS_TimerInit(void) +{ + timer_alive = 1; + timer = SDL_CreateThread(RunTimer, NULL); + if ( timer == NULL ) + return(-1); + return(SDL_SetTimerThreaded(1)); +} + +void SDL_SYS_TimerQuit(void) +{ + timer_alive = 0; + if ( timer ) { + SDL_WaitThread(timer, NULL); + timer = NULL; + } +} + +int SDL_SYS_StartTimer(void) +{ + SDL_SetError("Internal logic error: DC uses threaded timer"); + return(-1); +} + +void SDL_SYS_StopTimer(void) +{ + return; +}