Mercurial > sdl-ios-xcode
diff src/video/SDL_yuv_mmx.c @ 2456:da4fd7cf8745 gsoc2008_iphone
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Sat, 16 Aug 2008 00:25:03 +0000 |
parents | 2ff40f30af31 |
children | 99210400e8b9 |