Mercurial > sdl-ios-xcode
diff test/common.c @ 5141:da10636e5eca
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 31 Jan 2011 22:44:43 -0800 |
parents | dc0dfdd58f27 |
children | e743b9c3f6d6 |
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--- a/test/common.c Mon Jan 31 22:21:29 2011 -0800 +++ b/test/common.c Mon Jan 31 22:44:43 2011 -0800 @@ -382,28 +382,6 @@ } static void -PrintScaleMode(Uint32 flag) -{ - switch (flag) { - case SDL_SCALEMODE_NONE: - fprintf(stderr, "None"); - break; - case SDL_SCALEMODE_FAST: - fprintf(stderr, "Fast"); - break; - case SDL_SCALEMODE_SLOW: - fprintf(stderr, "Slow"); - break; - case SDL_SCALEMODE_BEST: - fprintf(stderr, "Best"); - break; - default: - fprintf(stderr, "0x%8.8x", flag); - break; - } -} - -static void PrintPixelFormat(Uint32 format) { switch (format) { @@ -540,21 +518,6 @@ } fprintf(stderr, ")\n"); - fprintf(stderr, " Scale: 0x%8.8X", info->scale_modes); - fprintf(stderr, " ("); - count = 0; - for (i = 0; i < sizeof(info->scale_modes) * 8; ++i) { - Uint32 flag = (1 << i); - if (info->scale_modes & flag) { - if (count > 0) { - fprintf(stderr, " | "); - } - PrintScaleMode(flag); - ++count; - } - } - fprintf(stderr, ")\n"); - fprintf(stderr, " Texture formats (%d): ", info->num_texture_formats); for (i = 0; i < (int) info->num_texture_formats; ++i) { if (i > 0) {