diff test/common.c @ 5141:da10636e5eca

Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 31 Jan 2011 22:44:43 -0800
parents dc0dfdd58f27
children e743b9c3f6d6
line wrap: on
line diff
--- a/test/common.c	Mon Jan 31 22:21:29 2011 -0800
+++ b/test/common.c	Mon Jan 31 22:44:43 2011 -0800
@@ -382,28 +382,6 @@
 }
 
 static void
-PrintScaleMode(Uint32 flag)
-{
-    switch (flag) {
-    case SDL_SCALEMODE_NONE:
-        fprintf(stderr, "None");
-        break;
-    case SDL_SCALEMODE_FAST:
-        fprintf(stderr, "Fast");
-        break;
-    case SDL_SCALEMODE_SLOW:
-        fprintf(stderr, "Slow");
-        break;
-    case SDL_SCALEMODE_BEST:
-        fprintf(stderr, "Best");
-        break;
-    default:
-        fprintf(stderr, "0x%8.8x", flag);
-        break;
-    }
-}
-
-static void
 PrintPixelFormat(Uint32 format)
 {
     switch (format) {
@@ -540,21 +518,6 @@
     }
     fprintf(stderr, ")\n");
 
-    fprintf(stderr, "    Scale: 0x%8.8X", info->scale_modes);
-    fprintf(stderr, " (");
-    count = 0;
-    for (i = 0; i < sizeof(info->scale_modes) * 8; ++i) {
-        Uint32 flag = (1 << i);
-        if (info->scale_modes & flag) {
-            if (count > 0) {
-                fprintf(stderr, " | ");
-            }
-            PrintScaleMode(flag);
-            ++count;
-        }
-    }
-    fprintf(stderr, ")\n");
-
     fprintf(stderr, "    Texture formats (%d): ", info->num_texture_formats);
     for (i = 0; i < (int) info->num_texture_formats; ++i) {
         if (i > 0) {