Mercurial > sdl-ios-xcode
diff src/video/SDL_sysvideo.h @ 5141:da10636e5eca
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 31 Jan 2011 22:44:43 -0800 |
parents | 797b37c0c046 |
children | 31e7f523ab3d |
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--- a/src/video/SDL_sysvideo.h Mon Jan 31 22:21:29 2011 -0800 +++ b/src/video/SDL_sysvideo.h Mon Jan 31 22:44:43 2011 -0800 @@ -47,7 +47,6 @@ int h; /**< The height of the texture */ int modMode; /**< The texture modulation mode */ SDL_BlendMode blendMode; /**< The texture blend mode */ - SDL_ScaleMode scaleMode; /**< The texture scale mode */ Uint8 r, g, b, a; /**< Texture modulation values */ SDL_Renderer *renderer; @@ -78,8 +77,6 @@ SDL_Texture * texture); int (*SetTextureBlendMode) (SDL_Renderer * renderer, SDL_Texture * texture); - int (*SetTextureScaleMode) (SDL_Renderer * renderer, - SDL_Texture * texture); int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch);