Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11events.c @ 3322:d9dd6cbba4c0
Fixed bug #716
Armin Burgmeier 2009-03-15 04:35:45 PDT
When I hold a mouse button down on another (non-SDL) window, then move the
mouse over an SDL window and releasing the mouse button there, then the
application does not receive an SDL_ACTIVEEVENT with state SDL_APPMOUSEFOCUS
and gain 1.
Furthermore, SDL_GetAppState() reports the application not having mouse focus
until moving the mouse out of the window and back in again.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 27 Sep 2009 23:24:58 +0000 |
parents | 08c5964f2a34 |
children | 64ce267332c6 |
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--- a/src/video/x11/SDL_x11events.c Sat Sep 26 21:39:56 2009 +0000 +++ b/src/video/x11/SDL_x11events.c Sun Sep 27 23:24:58 2009 +0000 @@ -93,16 +93,13 @@ if (xevent.xcrossing.mode == NotifyUngrab) printf("Mode: NotifyUngrab\n"); #endif - if ((xevent.xcrossing.mode != NotifyGrab) && - (xevent.xcrossing.mode != NotifyUngrab)) { #if 1 - /* FIXME: Should we reset data for all mice? */ - for (i = 0; i < SDL_GetNumMice(); ++i) { - SDL_Mouse *mouse = SDL_GetMouse(i); - SDL_SetMouseFocus(mouse->id, data->windowID); - } + /* FIXME: Should we reset data for all mice? */ + for (i = 0; i < SDL_GetNumMice(); ++i) { + SDL_Mouse *mouse = SDL_GetMouse(i); + SDL_SetMouseFocus(mouse->id, data->windowID); + } #endif - } } break; @@ -118,15 +115,13 @@ if (xevent.xcrossing.mode == NotifyUngrab) printf("Mode: NotifyUngrab\n"); #endif - if ((xevent.xcrossing.mode != NotifyGrab) && - (xevent.xcrossing.mode != NotifyUngrab) && - (xevent.xcrossing.detail != NotifyInferior)) { + if (xevent.xcrossing.detail != NotifyInferior) { #if 1 /* FIXME: Should we reset data for all mice? */ - for (i = 0; i < SDL_GetNumMice(); ++i) { - SDL_Mouse *mouse = SDL_GetMouse(i); - SDL_SetMouseFocus(mouse->id, 0); - } + for (i = 0; i < SDL_GetNumMice(); ++i) { + SDL_Mouse *mouse = SDL_GetMouse(i); + SDL_SetMouseFocus(mouse->id, 0); + } #endif } }