diff src/video/x11/SDL_x11events.c @ 3322:d9dd6cbba4c0

Fixed bug #716 Armin Burgmeier 2009-03-15 04:35:45 PDT When I hold a mouse button down on another (non-SDL) window, then move the mouse over an SDL window and releasing the mouse button there, then the application does not receive an SDL_ACTIVEEVENT with state SDL_APPMOUSEFOCUS and gain 1. Furthermore, SDL_GetAppState() reports the application not having mouse focus until moving the mouse out of the window and back in again.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 27 Sep 2009 23:24:58 +0000
parents 08c5964f2a34
children 64ce267332c6
line wrap: on
line diff
--- a/src/video/x11/SDL_x11events.c	Sat Sep 26 21:39:56 2009 +0000
+++ b/src/video/x11/SDL_x11events.c	Sun Sep 27 23:24:58 2009 +0000
@@ -93,16 +93,13 @@
             if (xevent.xcrossing.mode == NotifyUngrab)
                 printf("Mode: NotifyUngrab\n");
 #endif
-            if ((xevent.xcrossing.mode != NotifyGrab) &&
-                (xevent.xcrossing.mode != NotifyUngrab)) {
 #if 1
-                /* FIXME: Should we reset data for all mice? */
-	       for (i = 0; i < SDL_GetNumMice(); ++i) {
-		  SDL_Mouse *mouse = SDL_GetMouse(i);
-		  SDL_SetMouseFocus(mouse->id, data->windowID);
-	       }
+            /* FIXME: Should we reset data for all mice? */
+            for (i = 0; i < SDL_GetNumMice(); ++i) {
+                SDL_Mouse *mouse = SDL_GetMouse(i);
+                SDL_SetMouseFocus(mouse->id, data->windowID);
+            }
 #endif
-            }
         }
         break;
 
@@ -118,15 +115,13 @@
             if (xevent.xcrossing.mode == NotifyUngrab)
                 printf("Mode: NotifyUngrab\n");
 #endif
-            if ((xevent.xcrossing.mode != NotifyGrab) &&
-                (xevent.xcrossing.mode != NotifyUngrab) &&
-                (xevent.xcrossing.detail != NotifyInferior)) {
+            if (xevent.xcrossing.detail != NotifyInferior) {
 #if 1
                 /* FIXME: Should we reset data for all mice? */
-	       for (i = 0; i < SDL_GetNumMice(); ++i) {
-		  SDL_Mouse *mouse = SDL_GetMouse(i);
-		  SDL_SetMouseFocus(mouse->id, 0);
-	       }
+	        for (i = 0; i < SDL_GetNumMice(); ++i) {
+		    SDL_Mouse *mouse = SDL_GetMouse(i);
+		    SDL_SetMouseFocus(mouse->id, 0);
+	        }
 #endif
             }
         }