diff src/video/SDL_yuv_sw.c @ 1402:d910939febfa

Use consistent identifiers for the various platforms we support. Make sure every source file includes SDL_config.h, so the proper system headers are chosen.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 21 Feb 2006 08:46:50 +0000
parents 19418e4422cb
children 40edc79b0926
line wrap: on
line diff
--- a/src/video/SDL_yuv_sw.c	Tue Feb 21 08:34:45 2006 +0000
+++ b/src/video/SDL_yuv_sw.c	Tue Feb 21 08:46:50 2006 +0000
@@ -19,6 +19,7 @@
     Sam Lantinga
     slouken@libsdl.org
 */
+#include "SDL_config.h"
 
 /* This is the software implementation of the YUV video overlay support */
 
@@ -1058,7 +1059,7 @@
 	    case SDL_YV12_OVERLAY:
 	    case SDL_IYUV_OVERLAY:
 		if ( display->format->BytesPerPixel == 2 ) {
-#if i386 && __GNUC__ && SDL_ASSEMBLY_BLITTERS
+#if defined(__GNUC__) && defined(__i386__) && SDL_ASSEMBLY_ROUTINES
 			/* inline assembly functions */
 			if ( SDL_HasMMX() && (Rmask == 0xF800) &&
 			                     (Gmask == 0x07E0) &&
@@ -1080,7 +1081,7 @@
 			swdata->Display2X = Color24DitherYV12Mod2X;
 		}
 		if ( display->format->BytesPerPixel == 4 ) {
-#if i386 && __GNUC__ && SDL_ASSEMBLY_BLITTERS
+#if defined(__GNUC__) && defined(__i386__) && SDL_ASSEMBLY_ROUTINES
 			/* inline assembly functions */
 			if ( SDL_HasMMX() && (Rmask == 0x00FF0000) &&
 			                     (Gmask == 0x0000FF00) &&