Mercurial > sdl-ios-xcode
diff src/events/SDL_events.c @ 1402:d910939febfa
Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 21 Feb 2006 08:46:50 +0000 |
parents | 19418e4422cb |
children | 14717b52abc0 |
line wrap: on
line diff
--- a/src/events/SDL_events.c Tue Feb 21 08:34:45 2006 +0000 +++ b/src/events/SDL_events.c Tue Feb 21 08:46:50 2006 +0000 @@ -19,6 +19,7 @@ Sam Lantinga slouken@libsdl.org */ +#include "SDL_config.h" /* General event handling code for SDL */ @@ -150,7 +151,7 @@ #if !SDL_THREADS_DISABLED SDL_EventQ.lock = SDL_CreateMutex(); if ( SDL_EventQ.lock == NULL ) { -#ifdef macintosh /* MacOS classic you can't multithread, so no lock needed */ +#ifdef __MACOS__ /* MacOS classic you can't multithread, so no lock needed */ ; #else return(-1); @@ -168,7 +169,7 @@ /* The event thread will handle timers too */ SDL_SetTimerThreaded(2); -#if (defined(_WIN32) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) +#if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) #undef SDL_CreateThread SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL, NULL, NULL); #else