Mercurial > sdl-ios-xcode
diff src/audio/SDL_audiodev.c @ 1402:d910939febfa
Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 21 Feb 2006 08:46:50 +0000 |
parents | c0a74f199ecf |
children | 12b6d331d82a |
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--- a/src/audio/SDL_audiodev.c Tue Feb 21 08:34:45 2006 +0000 +++ b/src/audio/SDL_audiodev.c Tue Feb 21 08:46:50 2006 +0000 @@ -19,10 +19,11 @@ Sam Lantinga slouken@libsdl.org */ +#include "SDL_config.h" /* Get the name of the audio device we use for output */ -#if defined(unix) || defined(__unix__) || defined(__riscos__) +#if SDL_AUDIO_DRIVER_OPENBSD || SDL_AUDIO_DRIVER_OSS || SDL_AUDIO_DRIVER_SUNAUDIO #include <fcntl.h> #include <sys/types.h> @@ -32,7 +33,7 @@ #include "SDL_audiodev_c.h" #ifndef _PATH_DEV_DSP -#if defined(__NetBSD__) || defined(__OpenBSD__) +#if defined(__NETBSD__) || defined(__OPENBSD__) #define _PATH_DEV_DSP "/dev/audio" #else #define _PATH_DEV_DSP "/dev/dsp" @@ -95,7 +96,7 @@ return(audio_fd); } -#elif defined(_AIX) +#elif SDL_AUDIO_DRIVER_PAUD /* Get the name of the audio device we use for output */ @@ -175,4 +176,4 @@ return -1; } -#endif /* UNIX system */ +#endif /* Audio driver selection */