Mercurial > sdl-ios-xcode
diff include/SDL_opengl.h @ 1402:d910939febfa
Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 21 Feb 2006 08:46:50 +0000 |
parents | c9b51268668f |
children | 7a610f25c12f |
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--- a/include/SDL_opengl.h Tue Feb 21 08:34:45 2006 +0000 +++ b/include/SDL_opengl.h Tue Feb 21 08:46:50 2006 +0000 @@ -22,7 +22,9 @@ /* This is a simple file to encapsulate the OpenGL API headers */ -#ifdef WIN32 +#include "SDL_config.h" + +#ifdef __WIN32__ #define WIN32_LEAN_AND_MEAN #ifndef NOMINMAX #define NOMINMAX /* Don't defined min() and max() */ @@ -32,7 +34,7 @@ #ifndef NO_SDL_GLEXT #define __glext_h_ /* Don't let gl.h include glext.h */ #endif -#if defined(__APPLE__) && defined(__MACH__) +#ifdef __MACOSX__ #include <OpenGL/gl.h> /* Header File For The OpenGL Library */ #include <OpenGL/glu.h> /* Header File For The GLU Library */ #else