diff include/SDL_main.h @ 1402:d910939febfa

Use consistent identifiers for the various platforms we support. Make sure every source file includes SDL_config.h, so the proper system headers are chosen.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 21 Feb 2006 08:46:50 +0000
parents 67114343400d
children 3c45c578d480
line wrap: on
line diff
--- a/include/SDL_main.h	Tue Feb 21 08:34:45 2006 +0000
+++ b/include/SDL_main.h	Tue Feb 21 08:46:50 2006 +0000
@@ -27,9 +27,9 @@
 
 /* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
 
-#if defined(WIN32) || defined(_WIN32) || \
+#if defined(__WIN32__) || \
     (defined(__MWERKS__) && !defined(__BEOS__)) || \
-    defined(macintosh) || defined(__APPLE__) || \
+    defined(__MACOS__) || defined(__MACOSX__) || \
     defined(__SYMBIAN32__) || defined(QWS)
 
 #ifdef __cplusplus
@@ -54,7 +54,7 @@
 
 
 /* From the SDL library code -- needed for registering the app on Win32 */
-#if defined(WIN32)
+#ifdef __WIN32__
 
 #include "begin_code.h"
 #ifdef __cplusplus
@@ -74,7 +74,7 @@
 #endif
 
 /* From the SDL library code -- needed for registering QuickDraw on MacOS */
-#if defined(macintosh)
+#if defined(__MACOS__)
 
 #include "begin_code.h"
 #ifdef __cplusplus