Mercurial > sdl-ios-xcode
diff src/video/uikit/SDL_uikitwindow.m @ 2399:d904584ea86d gsoc2008_iphone
Added SDL_WindowData for UIKit video driver. Now looks up instances here instead of assuming we're referring to a singleton.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
---|---|
date | Tue, 22 Jul 2008 22:59:59 +0000 |
parents | 2e4fea4a4416 |
children | ac67f7719ba8 |
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--- a/src/video/uikit/SDL_uikitwindow.m Fri Jul 18 21:53:52 2008 +0000 +++ b/src/video/uikit/SDL_uikitwindow.m Tue Jul 22 22:59:59 2008 +0000 @@ -53,36 +53,82 @@ #include <UIKit/UIKit.h> #include <Foundation/Foundation.h> - +static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created) { -extern UIWindow *uikitWindow; -extern SDL_uikitopenglview *uikitEAGLView; - -int UIKit_CreateWindow(_THIS, SDL_Window *window) { + SDL_WindowData *data; + + /* Allocate the window data */ + data = (SDL_WindowData *)SDL_malloc(sizeof(*data)); + if (!data) { + SDL_OutOfMemory(); + return -1; + } + data->windowID = window->id; + data->uiwindow = uiwindow; + data->view = nil; + + /* Fill in the SDL window with the window data */ + { + window->x = 0; + window->y = 0; + window->w = (int)uiwindow.frame.size.width; + window->h = (int)uiwindow.frame.size.height; + } - printf("Create window! UIKIT!\n"); - - uikitWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; - - if (window->flags & SDL_WINDOW_BORDERLESS) { - /* hide status bar */ - [UIApplication sharedApplication].statusBarHidden = YES; - } - + window->driverdata = data; + window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */ window->flags |= SDL_WINDOW_OPENGL; /* window is always OpenGL */ window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */ window->flags |= SDL_WINDOW_SHOWN; /* only one window on iPod touch, always shown */ - window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */ + window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */ + + /* SDL_WINDOW_BORDERLESS controls whether status bar is hidden */ + if (window->flags & SDL_WINDOW_BORDERLESS) { + [UIApplication sharedApplication].statusBarHidden = YES; + } + else { + [UIApplication sharedApplication].statusBarHidden = NO; + } + + return 0; + +} + +int UIKit_CreateWindow(_THIS, SDL_Window *window) { + + /* iPhone applications are single window only */ + if (nil != [SDLUIKitDelegate sharedAppDelegate].window) { + SDL_SetError("Window already exists, no multi-window support."); + return -1; + } + + /* ignore the size user requested, and make a fullscreen window */ + UIWindow *uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; + + if (SetupWindowData(_this, window, uiwindow, SDL_TRUE) < 0) { + [uiwindow release]; + return -1; + } + + [SDLUIKitDelegate sharedAppDelegate].window = uiwindow; + [uiwindow release]; /* release the window (the app delegate has retained it) */ return 1; } void UIKit_DestroyWindow(_THIS, SDL_Window * window) { - ; + /* don't worry, the delegate will automatically release the window */ + + SDL_WindowData *data = (SDL_WindowData *)window->driverdata; + if (data) { + SDL_free( window->driverdata ); + } + + /* this will also destroy the window */ + [SDLUIKitDelegate sharedAppDelegate].window = nil; + } - - /* vi: set ts=4 sw=4 expandtab: */