Mercurial > sdl-ios-xcode
diff src/video/directfb/SDL_DirectFB_opengl.c @ 3023:d72a0dd80e8b
DirectFB cleanups & simple window manager
- use SDL_getenv, not getenv ...
- no more support for 0.9.25 - not even mentioned any longer on directfb.org
- fix fullscreen issues
- add a simple window manager unless the directfb team comes up with a working wm.
The driver has support for a very, very basic window manager you may
want to use when runnning with "wm=default". Use
export SDL_DIRECTFB_WM=1
to enable basic window borders including icon support. In order to have the window title rendered,
you need to have the following font installed:
/usr/share/fonts/truetype/freefont/FreeSans.ttf
author | Couriersud <couriersud@arcor.de> |
---|---|
date | Sun, 11 Jan 2009 23:49:23 +0000 |
parents | 8cc00819c8d6 |
children | f7b03b6838cb |
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--- a/src/video/directfb/SDL_DirectFB_opengl.c Sun Jan 11 23:39:11 2009 +0000 +++ b/src/video/directfb/SDL_DirectFB_opengl.c Sun Jan 11 23:49:23 2009 +0000 @@ -173,8 +173,8 @@ SDL_DFB_CALLOC(context, 1, sizeof(*context)); - SDL_DFB_CHECKERR(windata->surface-> - GetGL(windata->surface, &context->context)); + SDL_DFB_CHECKERR(windata->surface->GetGL(windata->surface, + &context->context)); if (!context->context) return NULL; @@ -208,16 +208,9 @@ p->context->Unlock(p->context); if (windata) { - int cw, ch; - windata->gl_context = NULL; /* Everything is unlocked, check for a resize */ - SDL_DFB_CHECKERR(windata->surface-> - GetSize(windata->surface, &cw, &ch)); - if (cw != window->w || ch != window->h) - SDL_DFB_CHECKERR(windata->window-> - ResizeSurface(windata->window, window->w, - window->h)); + DirectFB_AdjustWindowSurface(window); } if (ctx != NULL) { @@ -266,8 +259,8 @@ if (1 || windata->gl_context) { /* SDL_DFB_CHECKERR(windata->gl_context->context->Unlock(windata->gl_context->context)); */ - SDL_DFB_CHECKERR(windata->surface-> - Flip(windata->surface, ®ion, DSFLIP_ONSYNC)); + SDL_DFB_CHECKERR(windata->surface->Flip(windata->surface, ®ion, + DSFLIP_ONSYNC)); /* SDL_DFB_CHECKERR(windata->gl_context->context->Lock(windata->gl_context->context)); */ }