Mercurial > sdl-ios-xcode
diff src/render/software/SDL_draw.h @ 5166:d72793305335
Making the API simpler, moved the surface drawing functions to the software renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Feb 2011 02:45:29 -0800 |
parents | src/video/SDL_draw.h@e743b9c3f6d6 |
children | d976b67150c5 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/render/software/SDL_draw.h Thu Feb 03 02:45:29 2011 -0800 @@ -0,0 +1,521 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2010 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "../../video/SDL_blit.h" + +/* This code assumes that r, g, b, a are the source color, + * and in the blend and add case, the RGB values are premultiplied by a. + */ + +#define DRAW_MUL(_a, _b) (((unsigned)(_a)*(_b))/255) + +#define DRAW_FASTSETPIXEL(type) \ + *pixel = (type) color + +#define DRAW_FASTSETPIXEL1 DRAW_FASTSETPIXEL(Uint8) +#define DRAW_FASTSETPIXEL2 DRAW_FASTSETPIXEL(Uint16) +#define DRAW_FASTSETPIXEL4 DRAW_FASTSETPIXEL(Uint32) + +#define DRAW_FASTSETPIXELXY(x, y, type, bpp, color) \ + *(type *)((Uint8 *)dst->pixels + (y) * dst->pitch \ + + (x) * bpp) = (type) color + +#define DRAW_FASTSETPIXELXY1(x, y) DRAW_FASTSETPIXELXY(x, y, Uint8, 1, color) +#define DRAW_FASTSETPIXELXY2(x, y) DRAW_FASTSETPIXELXY(x, y, Uint16, 2, color) +#define DRAW_FASTSETPIXELXY4(x, y) DRAW_FASTSETPIXELXY(x, y, Uint32, 4, color) + +#define DRAW_SETPIXEL(setpixel) \ +do { \ + unsigned sr = r, sg = g, sb = b, sa = a; \ + setpixel; \ +} while (0) + +#define DRAW_SETPIXEL_BLEND(getpixel, setpixel) \ +do { \ + unsigned sr, sg, sb, sa; sa; \ + getpixel; \ + sr = DRAW_MUL(inva, sr) + r; \ + sg = DRAW_MUL(inva, sg) + g; \ + sb = DRAW_MUL(inva, sb) + b; \ + setpixel; \ +} while (0) + +#define DRAW_SETPIXEL_ADD(getpixel, setpixel) \ +do { \ + unsigned sr, sg, sb, sa; sa; \ + getpixel; \ + sr += r; if (sr > 0xff) sr = 0xff; \ + sg += g; if (sg > 0xff) sg = 0xff; \ + sb += b; if (sb > 0xff) sb = 0xff; \ + setpixel; \ +} while (0) + +#define DRAW_SETPIXELXY(x, y, type, bpp, op) \ +do { \ + type *pixel = (type *)((Uint8 *)dst->pixels + (y) * dst->pitch \ + + (x) * bpp); \ + op; \ +} while (0) + +/* + * Define draw operators for RGB555 + */ + +#define DRAW_SETPIXEL_RGB555 \ + DRAW_SETPIXEL(RGB555_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXEL_BLEND_RGB555 \ + DRAW_SETPIXEL_BLEND(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ + RGB555_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXEL_ADD_RGB555 \ + DRAW_SETPIXEL_ADD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ + RGB555_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXELXY_RGB555(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB555) + +#define DRAW_SETPIXELXY_BLEND_RGB555(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB555) + +#define DRAW_SETPIXELXY_ADD_RGB555(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB555) + +/* + * Define draw operators for RGB565 + */ + +#define DRAW_SETPIXEL_RGB565 \ + DRAW_SETPIXEL(RGB565_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXEL_BLEND_RGB565 \ + DRAW_SETPIXEL_BLEND(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ + RGB565_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXEL_ADD_RGB565 \ + DRAW_SETPIXEL_ADD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ + RGB565_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXELXY_RGB565(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB565) + +#define DRAW_SETPIXELXY_BLEND_RGB565(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB565) + +#define DRAW_SETPIXELXY_ADD_RGB565(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB565) + +/* + * Define draw operators for RGB888 + */ + +#define DRAW_SETPIXEL_RGB888 \ + DRAW_SETPIXEL(RGB888_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXEL_BLEND_RGB888 \ + DRAW_SETPIXEL_BLEND(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ + RGB888_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXEL_ADD_RGB888 \ + DRAW_SETPIXEL_ADD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ + RGB888_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXELXY_RGB888(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB888) + +#define DRAW_SETPIXELXY_BLEND_RGB888(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB888) + +#define DRAW_SETPIXELXY_ADD_RGB888(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB888) + +/* + * Define draw operators for ARGB8888 + */ + +#define DRAW_SETPIXEL_ARGB8888 \ + DRAW_SETPIXEL(ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) + +#define DRAW_SETPIXEL_BLEND_ARGB8888 \ + DRAW_SETPIXEL_BLEND(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ + ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) + +#define DRAW_SETPIXEL_ADD_ARGB8888 \ + DRAW_SETPIXEL_ADD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ + ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) + +#define DRAW_SETPIXELXY_ARGB8888(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ARGB8888) + +#define DRAW_SETPIXELXY_BLEND_ARGB8888(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_ARGB8888) + +#define DRAW_SETPIXELXY_ADD_ARGB8888(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_ARGB8888) + +/* + * Define draw operators for general RGB + */ + +#define DRAW_SETPIXEL_RGB \ + DRAW_SETPIXEL(PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) + +#define DRAW_SETPIXEL_BLEND_RGB \ + DRAW_SETPIXEL_BLEND(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ + PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) + +#define DRAW_SETPIXEL_ADD_RGB \ + DRAW_SETPIXEL_ADD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ + PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) + +#define DRAW_SETPIXELXY2_RGB(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB) + +#define DRAW_SETPIXELXY4_RGB(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB) + +#define DRAW_SETPIXELXY2_BLEND_RGB(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB) + +#define DRAW_SETPIXELXY4_BLEND_RGB(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB) + +#define DRAW_SETPIXELXY2_ADD_RGB(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB) + +#define DRAW_SETPIXELXY4_ADD_RGB(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB) + + +/* + * Define draw operators for general RGBA + */ + +#define DRAW_SETPIXEL_RGBA \ + DRAW_SETPIXEL(PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) + +#define DRAW_SETPIXEL_BLEND_RGBA \ + DRAW_SETPIXEL_BLEND(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ + PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) + +#define DRAW_SETPIXEL_ADD_RGBA \ + DRAW_SETPIXEL_ADD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ + PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) + +#define DRAW_SETPIXELXY4_RGBA(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGBA) + +#define DRAW_SETPIXELXY4_BLEND_RGBA(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGBA) + +#define DRAW_SETPIXELXY4_ADD_RGBA(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGBA) + +/* + * Define line drawing macro + */ + +#define ABS(_x) ((_x) < 0 ? -(_x) : (_x)) + +/* Horizontal line */ +#define HLINE(type, op, draw_end) \ +{ \ + int length; \ + int pitch = (dst->pitch / dst->format->BytesPerPixel); \ + type *pixel; \ + if (x1 <= x2) { \ + pixel = (type *)dst->pixels + y1 * pitch + x1; \ + length = draw_end ? (x2-x1+1) : (x2-x1); \ + } else { \ + pixel = (type *)dst->pixels + y1 * pitch + x2; \ + if (!draw_end) { \ + ++pixel; \ + } \ + length = draw_end ? (x1-x2+1) : (x1-x2); \ + } \ + while (length--) { \ + op; \ + ++pixel; \ + } \ +} + +/* Vertical line */ +#define VLINE(type, op, draw_end) \ +{ \ + int length; \ + int pitch = (dst->pitch / dst->format->BytesPerPixel); \ + type *pixel; \ + if (y1 <= y2) { \ + pixel = (type *)dst->pixels + y1 * pitch + x1; \ + length = draw_end ? (y2-y1+1) : (y2-y1); \ + } else { \ + pixel = (type *)dst->pixels + y2 * pitch + x1; \ + if (!draw_end) { \ + pixel += pitch; \ + } \ + length = draw_end ? (y1-y2+1) : (y1-y2); \ + } \ + while (length--) { \ + op; \ + pixel += pitch; \ + } \ +} + +/* Diagonal line */ +#define DLINE(type, op, draw_end) \ +{ \ + int length; \ + int pitch = (dst->pitch / dst->format->BytesPerPixel); \ + type *pixel; \ + if (y1 <= y2) { \ + pixel = (type *)dst->pixels + y1 * pitch + x1; \ + if (x1 <= x2) { \ + ++pitch; \ + } else { \ + --pitch; \ + } \ + length = (y2-y1); \ + } else { \ + pixel = (type *)dst->pixels + y2 * pitch + x2; \ + if (x2 <= x1) { \ + ++pitch; \ + } else { \ + --pitch; \ + } \ + if (!draw_end) { \ + pixel += pitch; \ + } \ + length = (y1-y2); \ + } \ + if (draw_end) { \ + ++length; \ + } \ + while (length--) { \ + op; \ + pixel += pitch; \ + } \ +} + +/* Bresenham's line algorithm */ +#define BLINE(x1, y1, x2, y2, op, draw_end) \ +{ \ + int i, deltax, deltay, numpixels; \ + int d, dinc1, dinc2; \ + int x, xinc1, xinc2; \ + int y, yinc1, yinc2; \ + \ + deltax = ABS(x2 - x1); \ + deltay = ABS(y2 - y1); \ + \ + if (deltax >= deltay) { \ + numpixels = deltax + 1; \ + d = (2 * deltay) - deltax; \ + dinc1 = deltay * 2; \ + dinc2 = (deltay - deltax) * 2; \ + xinc1 = 1; \ + xinc2 = 1; \ + yinc1 = 0; \ + yinc2 = 1; \ + } else { \ + numpixels = deltay + 1; \ + d = (2 * deltax) - deltay; \ + dinc1 = deltax * 2; \ + dinc2 = (deltax - deltay) * 2; \ + xinc1 = 0; \ + xinc2 = 1; \ + yinc1 = 1; \ + yinc2 = 1; \ + } \ + \ + if (x1 > x2) { \ + xinc1 = -xinc1; \ + xinc2 = -xinc2; \ + } \ + if (y1 > y2) { \ + yinc1 = -yinc1; \ + yinc2 = -yinc2; \ + } \ + \ + x = x1; \ + y = y1; \ + \ + if (!draw_end) { \ + --numpixels; \ + } \ + for (i = 0; i < numpixels; ++i) { \ + op(x, y); \ + if (d < 0) { \ + d += dinc1; \ + x += xinc1; \ + y += yinc1; \ + } else { \ + d += dinc2; \ + x += xinc2; \ + y += yinc2; \ + } \ + } \ +} + +/* Xiaolin Wu's line algorithm, based on Michael Abrash's implementation */ +#define WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \ +{ \ + Uint16 ErrorAdj, ErrorAcc; \ + Uint16 ErrorAccTemp, Weighting; \ + int DeltaX, DeltaY, Temp, XDir; \ + unsigned r, g, b, a, inva; \ + \ + /* Draw the initial pixel, which is always exactly intersected by \ + the line and so needs no weighting */ \ + opaque_op(x1, y1); \ + \ + /* Draw the final pixel, which is always exactly intersected by the line \ + and so needs no weighting */ \ + if (draw_end) { \ + opaque_op(x2, y2); \ + } \ + \ + /* Make sure the line runs top to bottom */ \ + if (y1 > y2) { \ + Temp = y1; y1 = y2; y2 = Temp; \ + Temp = x1; x1 = x2; x2 = Temp; \ + } \ + DeltaY = y2 - y1; \ + \ + if ((DeltaX = x2 - x1) >= 0) { \ + XDir = 1; \ + } else { \ + XDir = -1; \ + DeltaX = -DeltaX; /* make DeltaX positive */ \ + } \ + \ + /* line is not horizontal, diagonal, or vertical */ \ + ErrorAcc = 0; /* initialize the line error accumulator to 0 */ \ + \ + /* Is this an X-major or Y-major line? */ \ + if (DeltaY > DeltaX) { \ + /* Y-major line; calculate 16-bit fixed-point fractional part of a \ + pixel that X advances each time Y advances 1 pixel, truncating the \ + result so that we won't overrun the endpoint along the X axis */ \ + ErrorAdj = ((unsigned long) DeltaX << 16) / (unsigned long) DeltaY; \ + /* Draw all pixels other than the first and last */ \ + while (--DeltaY) { \ + ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ \ + ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \ + if (ErrorAcc <= ErrorAccTemp) { \ + /* The error accumulator turned over, so advance the X coord */ \ + x1 += XDir; \ + } \ + y1++; /* Y-major, so always advance Y */ \ + /* The IntensityBits most significant bits of ErrorAcc give us the \ + intensity weighting for this pixel, and the complement of the \ + weighting for the paired pixel */ \ + Weighting = ErrorAcc >> 8; \ + { \ + a = DRAW_MUL(_a, (Weighting ^ 255)); \ + r = DRAW_MUL(_r, a); \ + g = DRAW_MUL(_g, a); \ + b = DRAW_MUL(_b, a); \ + inva = (a ^ 0xFF); \ + blend_op(x1, y1); \ + } \ + { \ + a = DRAW_MUL(_a, Weighting); \ + r = DRAW_MUL(_r, a); \ + g = DRAW_MUL(_g, a); \ + b = DRAW_MUL(_b, a); \ + inva = (a ^ 0xFF); \ + blend_op(x1 + XDir, y1); \ + } \ + } \ + } else { \ + /* X-major line; calculate 16-bit fixed-point fractional part of a \ + pixel that Y advances each time X advances 1 pixel, truncating the \ + result to avoid overrunning the endpoint along the X axis */ \ + ErrorAdj = ((unsigned long) DeltaY << 16) / (unsigned long) DeltaX; \ + /* Draw all pixels other than the first and last */ \ + while (--DeltaX) { \ + ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ \ + ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \ + if (ErrorAcc <= ErrorAccTemp) { \ + /* The error accumulator turned over, so advance the Y coord */ \ + y1++; \ + } \ + x1 += XDir; /* X-major, so always advance X */ \ + /* The IntensityBits most significant bits of ErrorAcc give us the \ + intensity weighting for this pixel, and the complement of the \ + weighting for the paired pixel */ \ + Weighting = ErrorAcc >> 8; \ + { \ + a = DRAW_MUL(_a, (Weighting ^ 255)); \ + r = DRAW_MUL(_r, a); \ + g = DRAW_MUL(_g, a); \ + b = DRAW_MUL(_b, a); \ + inva = (a ^ 0xFF); \ + blend_op(x1, y1); \ + } \ + { \ + a = DRAW_MUL(_a, Weighting); \ + r = DRAW_MUL(_r, a); \ + g = DRAW_MUL(_g, a); \ + b = DRAW_MUL(_b, a); \ + inva = (a ^ 0xFF); \ + blend_op(x1, y1 + 1); \ + } \ + } \ + } \ +} + +#ifdef AA_LINES +#define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \ + WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) +#else +#define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \ + BLINE(x1, y1, x2, y2, opaque_op, draw_end) +#endif + +/* + * Define fill rect macro + */ + +#define FILLRECT(type, op) \ +do { \ + int width = rect->w; \ + int height = rect->h; \ + int pitch = (dst->pitch / dst->format->BytesPerPixel); \ + int skip = pitch - width; \ + type *pixel = (type *)dst->pixels + rect->y * pitch + rect->x; \ + while (height--) { \ + { int n = (width+3)/4; \ + switch (width & 3) { \ + case 0: do { op; pixel++; \ + case 3: op; pixel++; \ + case 2: op; pixel++; \ + case 1: op; pixel++; \ + } while ( --n > 0 ); \ + } \ + } \ + pixel += skip; \ + } \ +} while (0) + +/* vi: set ts=4 sw=4 expandtab: */