Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11events.c @ 4264:d6f4cc9a5bf6 SDL-1.2
Batch x11 dga mouse motion events into a single SDL event.
Untested attempt to fix Bugzilla #609. Do not merge into 1.3 in any case.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 29 Sep 2009 11:28:43 +0000 |
parents | 5a203e2b0162 |
children | 60db3d01cb3a |
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--- a/src/video/x11/SDL_x11events.c Tue Sep 29 06:31:29 2009 +0000 +++ b/src/video/x11/SDL_x11events.c Tue Sep 29 11:28:43 2009 +0000 @@ -515,9 +515,9 @@ #ifdef DEBUG_MOTION printf("DGA motion: %d,%d\n", xevent.xmotion.x_root, xevent.xmotion.y_root); #endif - posted = SDL_PrivateMouseMotion(0, 1, - xevent.xmotion.x_root, - xevent.xmotion.y_root); + /* batch DGA motion into one event, queued later. */ + dga_x += xevent.xmotion.x_root; + dga_y += xevent.xmotion.y_root; } else { posted = X11_WarpedMotion(this,&xevent); } @@ -931,6 +931,16 @@ X11_DispatchEvent(this); ++pending; } + + /* We batch up all the DGA motion events and generate a single SDL + event from them, since newer x.org releases might send a LOT of + these at once and flood the SDL event queue. --ryan. */ + if (dga_x || dga_y) { + SDL_PrivateMouseMotion(0, 1, dga_x, dga_y); + dga_x = 0; + dga_y = 0; + } + if ( switch_waiting ) { Uint32 now;