Mercurial > sdl-ios-xcode
diff XCodeiPhoneOS/Test/README @ 2460:d4ea76f4fc50 gsoc2008_iphone
added description
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Mon, 18 Aug 2008 18:02:20 +0000 |
parents | fcb9fb150484 |
children |
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--- a/XCodeiPhoneOS/Test/README Mon Aug 18 18:01:24 2008 +0000 +++ b/XCodeiPhoneOS/Test/README Mon Aug 18 18:02:20 2008 +0000 @@ -1,3 +1,5 @@ +TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS. Most of these test programs work fine, with the following exceptions: + testalpha: Program crashes. Problem appears to effect Mac OS X as well. @@ -11,7 +13,7 @@ "SDL error: blitting boat: Blit combination not supported." Happens on Mac OS X as well. testsprite2: - SDL_CreateTextureFromSurface requests an ARGB pixel format ... needs ABGR! + SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR. testwin: Behaves as it does under Mac OS X ... not sure if that is correctly or not.