Mercurial > sdl-ios-xcode
diff src/SDL_compat.c @ 4701:d40bb3165d2b
Added (partially implemented) android video backend and associated files needed to build
author | Paul Hunkin <paul@bieh.net> |
---|---|
date | Thu, 10 Jun 2010 18:54:23 +1200 |
parents | faa9fc8e7f67 |
children | 1f7ad083fd3c |
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--- a/src/SDL_compat.c Sun May 23 15:18:16 2010 +1200 +++ b/src/SDL_compat.c Thu Jun 10 18:54:23 2010 +1200 @@ -643,18 +643,29 @@ /* If we're in OpenGL mode, just create a stub surface and we're done! */ if (flags & SDL_OPENGL) { + + printf("1\n"); + SDL_VideoContext = SDL_GL_CreateContext(SDL_VideoWindow); if (!SDL_VideoContext) { return NULL; } + + + printf("2\n"); + if (SDL_GL_MakeCurrent(SDL_VideoWindow, SDL_VideoContext) < 0) { return NULL; } + + printf("3\n"); SDL_VideoSurface = SDL_CreateRGBSurfaceFrom(NULL, width, height, bpp, 0, 0, 0, 0, 0); if (!SDL_VideoSurface) { return NULL; } + + printf("4\n"); SDL_VideoSurface->flags |= surface_flags; SDL_PublicSurface = SDL_VideoSurface; return SDL_PublicSurface;