Mercurial > sdl-ios-xcode
diff test/testcursor.c @ 1858:d3ac464fb3c1
Add program to test mouse cursor change
author | Patrice Mandin <patmandin@gmail.com> |
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date | Wed, 14 Jun 2006 18:59:30 +0000 |
parents | |
children | 2fce7697adca |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/test/testcursor.c Wed Jun 14 18:59:30 2006 +0000 @@ -0,0 +1,121 @@ +#include <stdio.h> +#include <stdlib.h> + +#include "SDL.h" + +/* This is an example 16x16 cursor + top left : black + top right : inverted color or black + bottom left: white + bottom right: transparent + (swap left and right for different endianness) +*/ + +Uint16 cursor_data[16]={ + 0xffff, + 0xffff, + 0xffff, + 0xffff, + + 0xffff, + 0xffff, + 0xffff, + 0xffff, + + 0x0000, + 0x0000, + 0x0000, + 0x0000, + + 0x0000, + 0x0000, + 0x0000, + 0x0000 +}; + +Uint16 cursor_mask[16]={ + 0xff00, + 0xff00, + 0xff00, + 0xff00, + + 0xff00, + 0xff00, + 0xff00, + 0xff00, + + 0xff00, + 0xff00, + 0xff00, + 0xff00, + + 0xff00, + 0xff00, + 0xff00, + 0xff00 +}; + +int main(int argc, char *argv[]) +{ + SDL_Surface *screen; + SDL_bool quit = SDL_FALSE, first_time = SDL_TRUE; + SDL_Cursor *cursor; + SDL_Rect update_area; + + /* Load the SDL library */ + if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { + fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); + return(1); + } + + screen = SDL_SetVideoMode(320,200,8,SDL_ANYFORMAT); + if (screen==NULL) { + fprintf(stderr, "Couldn't initialize video mode: %s\n",SDL_GetError()); + return(1); + } + + update_area.x = update_area.y = 0; + update_area.w = screen->w; + update_area.h = screen->h; + + SDL_FillRect(screen, NULL, 0x664422); + + cursor = SDL_CreateCursor((Uint8 *)cursor_data, (Uint8 *)cursor_mask, + 16, 16, 8, 8); + if (cursor==NULL) { + fprintf(stderr, "Couldn't initialize cursor: %s\n",SDL_GetError()); + return(1); + } + + SDL_SetCursor(cursor); + + while (!quit) { + SDL_Event event; + while (SDL_PollEvent(&event)) { + switch(event.type) { + case SDL_KEYDOWN: + if (event.key.keysym.sym == SDLK_ESCAPE) { + quit = SDL_TRUE; + } + break; + case SDL_QUIT: + quit = SDL_TRUE; + break; + } + } + if (screen->flags & SDL_DOUBLEBUF) { + if (first_time) { + SDL_UpdateRects(screen, 1, &update_area); + first_time = SDL_FALSE; + } + } else { + SDL_Flip(screen); + } + SDL_Delay(1); + } + + SDL_FreeCursor(cursor); + + SDL_Quit(); + return(0); +}