Mercurial > sdl-ios-xcode
diff include/SDL_main.h @ 1145:d31afac94eff
Patch from Martin Lange (mala-sdl at hotmail.com) to unregister SDL's win32
windowclass when shutting down the video subsystem...this allows you to
safely unload/reload the SDL shared library on Windows between
initializations.
Discussion is here:
http://www.devolution.com/pipermail/sdl/2005-February/067424.html
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 27 Sep 2005 09:00:42 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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--- a/include/SDL_main.h Tue Sep 27 08:36:28 2005 +0000 +++ b/include/SDL_main.h Tue Sep 27 09:00:42 2005 +0000 @@ -69,7 +69,8 @@ extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); /* This can also be called, but is no longer necessary */ extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); - +/* This can also be called, but is no longer necessary (SDL_Quit calls it) */ +extern DECLSPEC void SDLCALL SDL_UnregisterApp(); #ifdef __cplusplus } #endif