Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32events.c @ 2974:d2f68ec8c1d0
The mouse position is relative to the client window.
Fixed setting the mouse focus when the mouse enters/leaves the window.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 03 Jan 2009 06:03:56 +0000 |
parents | bd518fc76f28 |
children | 317b2f8e5e4f |
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--- a/src/video/win32/SDL_win32events.c Sat Jan 03 05:42:18 2009 +0000 +++ b/src/video/win32/SDL_win32events.c Sat Jan 03 06:03:56 2009 +0000 @@ -221,6 +221,7 @@ const RAWMOUSE *raw_mouse = NULL; POINT point; USHORT flags; + int w, h; /* we're collecting data from the mouse */ GetRawInputData((HRAWINPUT) lParam, RID_INPUT, NULL, &size, @@ -241,6 +242,16 @@ } /* FIXME: Doesn't this defeat the point of using raw input? */ GetCursorPos(&point); + ScreenToClient(hwnd, &point); + + SDL_GetWindowSize(data->windowID, &w, &h); + if (point.x >= 0 && point.y >= 0 && point.x < w && point.y < h) { + SDL_SetMouseFocus(index, data->windowID); + } else { + SDL_SetMouseFocus(index, 0); + /* FIXME: Should we be doing anything else here? */ + break; + } /* if the message was sent by a tablet we have to send also pressure */ if (index == tablet) { @@ -286,14 +297,14 @@ case WM_MOUSELEAVE: { - int index; - SDL_Mouse *mouse; + int i; - index = data->videodata->mouse; - mouse = SDL_GetMouse(index); + for (i = 0; i < SDL_GetNumMice(); ++i) { + SDL_Mouse *mouse = SDL_GetMouse(i); - if (mouse->focus == data->windowID) { - SDL_SetMouseFocus(index, 0); + if (mouse->focus == data->windowID) { + SDL_SetMouseFocus(i, 0); + } } } return (0);