Mercurial > sdl-ios-xcode
diff src/video/SDL_surface.c @ 2234:cf8c3b0117b3
Gained 5 FPS in testsprite because Mac OS X memset is highly optimized
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 12 Aug 2007 18:27:44 +0000 |
parents | 926294b2bb4e |
children | 55a8bebf9ba6 |
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--- a/src/video/SDL_surface.c Sun Aug 12 16:53:58 2007 +0000 +++ b/src/video/SDL_surface.c Sun Aug 12 18:27:44 2007 +0000 @@ -568,6 +568,7 @@ dstrect->x * dst->format->BytesPerPixel; if (dst->format->palette || (color == 0)) { x = dstrect->w * dst->format->BytesPerPixel; +#ifndef __MACOSX__ /* memset() is optimized on Mac OS X */ if (!color && !((uintptr_t) row & 3) && !(x & 3) && !(dst->pitch & 3)) { int n = x >> 2; @@ -575,7 +576,9 @@ SDL_memset4(row, 0, n); row += dst->pitch; } - } else { + } else +#endif /* !__MACOSX__ */ + { for (y = dstrect->h; y; y--) { SDL_memset(row, color, x); row += dst->pitch;