diff test/testeyes.c @ 4770:cf7976fd3258

Moved the SDL_Eyes test program for shaped windows into the Hg repository and got it building and linking as a test.
author Eli Gottlieb <eligottlieb@gmail.com>
date Mon, 31 May 2010 21:23:06 -0400
parents
children ef8b32ef9793
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/test/testeyes.c	Mon May 31 21:23:06 2010 -0400
@@ -0,0 +1,208 @@
+#include <stdlib.h>
+#include <math.h>
+#include <SDL_events.h>
+#include <SDL_rect.h>
+#include <SDL_pixels.h>
+#include <SDL_video.h>
+#include <SDL_shape.h>
+#include "testeyes_bitmap.h"
+#include "testeyes_mask_bitmap.h"
+
+/* The following code for the calculation of pupil positions has been taken and rewritten from the original xeyes.  The
+   copyright notice is included as follows, and the code is now under the same license as the rest of this file. */
+/*
+
+Copyright (c) 1991  X Consortium
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR
+OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+OTHER DEALINGS IN THE SOFTWARE.
+
+Except as contained in this notice, the name of the X Consortium shall
+not be used in advertising or otherwise to promote the sale, use or
+other dealings in this Software without prior written authorization
+from the X Consortium.
+
+*/
+# define NUM_EYES	2
+# define EYE_X(n)	((n) * 2.0)
+# define EYE_Y(n)	(0.0)
+# define EYE_THICK	(0.175)	/* thickness of eye rim */
+# define EYE_OFFSET	(0.1)	/* padding between eyes */
+# define EYE_WIDTH	(2.0 - (EYE_THICK + EYE_OFFSET) * 2)
+# define EYE_HEIGHT	EYE_WIDTH
+# define EYE_HWIDTH	(EYE_WIDTH / 2.0)
+# define EYE_HHEIGHT	(EYE_HEIGHT / 2.0)
+# define BALL_WIDTH	(0.3)
+# define BALL_HEIGHT	BALL_WIDTH
+# define BALL_PAD	(0.05)
+# define BALL_DIST	((EYE_WIDTH - BALL_WIDTH) / 2.0 - BALL_PAD)
+
+SDL_Point computePupil (int num,SDL_Point mouse) {
+	double dx = mouse.x - EYE_X(num);
+	double dy = mouse.y - EYE_Y(num);
+	double cx = 0.0,cy = 0.0;
+	if(dx == 0 && dy == 0) {
+		cx = EYE_X(num);
+		cy = EYE_Y(num);
+	}
+	else {
+		double angle = atan2((double)dy,(double)dx);
+		double cosa = cos(angle);
+		double sina = sin(angle);
+		double hypotenuse = hypot(EYE_HHEIGHT * cosa, EYE_HWIDTH * sina);
+		double dist = BALL_DIST * hypot((EYE_HWIDTH * EYE_HHEIGHT) * cosa / hypotenuse,
+					        (EYE_HWIDTH * EYE_HHEIGHT) * sina / hypotenuse);
+		if(dist > hypot((double)dx,(double)dy)) {
+			cx = dx + EYE_X(num);
+			cy = dy + EYE_Y(num);
+		}
+		else {
+			cx = dist * cosa + EYE_X(num);
+			cy = dist * sina + EYE_Y(num);
+		}
+	}
+	SDL_Point ret = {cx,cy};
+	return ret;
+}
+
+/* Here begins the code exclusively and entirely written by Eli Gottlieb in May 2010. */
+typedef struct {
+	SDL_Rect left;
+	SDL_Rect right;
+} Pupil_Pair;
+typedef struct {
+	SDL_Point left;
+	SDL_Point right;
+} Pupil_Points;
+
+Pupil_Pair compute_pupil_positions(SDL_Point target) {
+	Pupil_Pair result;
+	Pupil_Points points;
+	points.left = computePupil(0,target);
+	points.right = computePupil(1,target);
+	result.left.x = points.left.x - BALL_WIDTH / 2.0;
+	result.left.y = points.left.y - BALL_HEIGHT / 2.0;
+	result.right.x = points.right.x - BALL_WIDTH / 2.0;
+	result.right.y = points.right.y - BALL_HEIGHT / 2.0;
+	result.left.w = result.right.w = BALL_WIDTH;
+	result.left.h = result.left.w = BALL_HEIGHT;
+	return result;
+}
+
+void render_eyes(SDL_Window *window,SDL_Texture *eyes_texture,Pupil_Pair pupils) {
+	SDL_SelectRenderer(window);
+	
+	//Clear render-target to blue.
+	SDL_SetRenderDrawColor(0x00,0x00,0xff,0xff);
+	SDL_RenderClear();
+	
+	//Render the whites of the eyes.
+	SDL_Rect srcdestrect = {0,0,eyes_width,eyes_height};
+	SDL_RenderCopy(eyes_texture,&srcdestrect,&srcdestrect);
+	
+	//Render the pupils.
+	SDL_SetRenderDrawColor(0x00,0x00,0x00,0xff);
+	const SDL_Rect eyes[2] = {pupils.left,pupils.right};
+	SDL_RenderFillRects((const SDL_Rect**)&eyes,2);
+	
+	SDL_RenderPresent();
+}
+
+int main(int argc,char** argv) {
+	if(SDL_VideoInit(NULL,0) == -1) {
+		printf("Could not initialize SDL video.\n");
+		exit(-1);
+	}
+	
+	SDL_Window *window = SDL_CreateShapedWindow("Big Brother is watching you.",eyes_x_hot,eyes_y_hot,eyes_width,eyes_height,SDL_WINDOW_RESIZABLE);
+	if(window == NULL) {
+		SDL_VideoQuit();
+		printf("Could not create shaped window for eyes.\n");
+		exit(-2);
+	}
+	if(SDL_CreateRenderer(window,-1,SDL_RENDERER_PRESENTFLIP2) == -1) {
+		SDL_DestroyWindow(window);
+		SDL_VideoQuit();
+		printf("Could not create rendering context for SDL_Eyes window.\n");
+		exit(-3);
+	}
+	
+	SDL_Color bnw_palette[2] = {{0,0,0,0},{255,255,255,255}};
+	SDL_Texture *eyes_texture = SDL_CreateTexture(SDL_PIXELFORMAT_INDEX1LSB,SDL_TEXTUREACCESS_STREAMING,eyes_width,eyes_height);
+	if(eyes_texture == NULL) {
+		SDL_DestroyRenderer(window);
+		SDL_DestroyWindow(window);
+		SDL_VideoQuit();
+		printf("Could not create eyes texture.\n");
+		exit(-4);
+	}
+	SDL_SetTexturePalette(eyes_texture,bnw_palette,0,2);
+	
+	void *pixels = NULL;
+	int pitch = 0;
+	SDL_Rect rect = {0,0,eyes_width,eyes_height};
+	SDL_LockTexture(eyes_texture,&rect,1,&pixels,&pitch);
+	for(int row = 0;row<eyes_height;row++)
+		memcpy(pixels+pitch*row,eyes_bits+(eyes_width/8)*row,eyes_width/8);
+	SDL_UnlockTexture(eyes_texture);
+	
+	SDL_Texture *mask_texture = SDL_CreateTexture(SDL_PIXELFORMAT_INDEX1LSB,SDL_TEXTUREACCESS_STREAMING,eyesmask_width,eyesmask_height);
+	if(mask_texture == NULL) {
+		SDL_DestroyTexture(eyes_texture);
+		SDL_DestroyRenderer(window);
+		SDL_DestroyWindow(window);
+		SDL_VideoQuit();
+		printf("Could not create shape mask texture.\n");
+		exit(-5);
+	}
+	SDL_SetTexturePalette(mask_texture,bnw_palette,0,2);
+	
+	rect.x = rect.y = 0;
+	rect.w = eyesmask_width;
+	rect.h = eyesmask_height;
+	SDL_LockTexture(mask_texture,&rect,1,&pixels,&pitch);
+	for(int row = 0;row<eyesmask_height;row++)
+		memcpy(pixels+pitch*row,eyesmask_bits+(eyesmask_width/8)*row,eyesmask_width/8);
+	SDL_UnlockTexture(mask_texture);
+	
+	SDL_SelectShapeRenderer(window);
+	SDL_RenderCopy(mask_texture,&rect,&rect);
+	SDL_RenderPresent();
+	
+	SDL_Event event;
+	int event_pending = 0;
+	event_pending = SDL_PollEvent(&event);
+	SDL_Point mouse_position;
+	Pupil_Pair pupil_positions;
+	SDL_SelectMouse(0);
+	SDL_GetMouseState(&mouse_position.x,&mouse_position.y);
+	pupil_positions = compute_pupil_positions(mouse_position);
+	while(event.type != SDL_QUIT) {
+		if(event.type == SDL_MOUSEMOTION) {
+			mouse_position.x = event.motion.x;
+			mouse_position.y = event.motion.y;
+			pupil_positions = compute_pupil_positions(mouse_position);
+		}
+		render_eyes(window,eyes_texture,pupil_positions);
+		event_pending = SDL_PollEvent(&event);
+	}
+	
+	//Call SDL_VideoQuit() before quitting.
+	SDL_VideoQuit();
+}