Mercurial > sdl-ios-xcode
diff src/SDL_fatal.c @ 1:cf2af46e9e2a
Changes since SDL 1.2.0 release
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 26 Apr 2001 16:50:19 +0000 |
parents | 74212992fb08 |
children | e8157fcb3114 |
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--- a/src/SDL_fatal.c Thu Apr 26 16:45:43 2001 +0000 +++ b/src/SDL_fatal.c Thu Apr 26 16:50:19 2001 +0000 @@ -51,46 +51,59 @@ #include "SDL.h" #include "SDL_fatal.h" +#ifdef __CYGWIN__ +#define DISABLE_STDIO +#endif + /* This installs some signal handlers for the more common fatal signals, so that if the programmer is lazy, the app doesn't die so horribly if the program crashes. */ +static void print_msg(const char *text) +{ +#ifndef DISABLE_STDIO + fprintf(stderr, "%s", text); +#endif +} + static void SDL_Parachute(int sig) { signal(sig, SIG_DFL); - fprintf(stderr, "Fatal signal: "); + print_msg("Fatal signal: "); switch (sig) { case SIGSEGV: - fprintf(stderr, "Segmentation Fault"); + print_msg("Segmentation Fault"); break; #ifdef SIGBUS #if SIGBUS != SIGSEGV case SIGBUS: - fprintf(stderr, "Bus Error"); + print_msg("Bus Error"); break; #endif #endif /* SIGBUS */ #ifdef SIGFPE case SIGFPE: - fprintf(stderr, "Floating Point Exception"); + print_msg("Floating Point Exception"); break; #endif /* SIGFPE */ #ifdef SIGQUIT case SIGQUIT: - fprintf(stderr, "Keyboard Quit"); + print_msg("Keyboard Quit"); break; #endif /* SIGQUIT */ #ifdef SIGPIPE case SIGPIPE: - fprintf(stderr, "Broken Pipe"); + print_msg("Broken Pipe"); break; #endif /* SIGPIPE */ default: +#ifndef DISABLE_STDIO fprintf(stderr, "# %d", sig); +#endif break; } - fprintf(stderr, " (SDL Parachute Deployed)\n"); + print_msg(" (SDL Parachute Deployed)\n"); SDL_Quit(); exit(-sig); }