Mercurial > sdl-ios-xcode
diff src/video/nds/SDL_ndsrender.c @ 2692:cd8978f47849 gsoc2008_nds
Minor cleanups in renderer.
author | Darren Alton <dalton@stevens.edu> |
---|---|
date | Sat, 16 Aug 2008 11:16:08 +0000 |
parents | 87cfb5fde5db |
children | bae97b6ac32b |
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--- a/src/video/nds/SDL_ndsrender.c Sat Aug 16 11:05:50 2008 +0000 +++ b/src/video/nds/SDL_ndsrender.c Sat Aug 16 11:16:08 2008 +0000 @@ -275,7 +275,6 @@ NDS_OAM_Init(&(data->oam_copy)); /* init sprites. */ TRACE("-NDS_CreateRenderer\n"); - printf("renderer is %x\n", (u32)(renderer->UpdateTexture)); return renderer; } @@ -368,18 +367,6 @@ txdat->vram_pixels = (u16*)(data->sub ? BG_BMP_RAM_SUB(base) : BG_BMP_RAM(base)); - /* TESTING PURPOSES ONLY!!! - shows that the texture is set up properly on the screen. */ - for(i = 0; i < 256*192; ++i) { - txdat->vram_pixels[i] = RGB15(31,31,0)|0x8000; - } - printf("--one... two...\n"); - for(i = 0; i < 120; ++i) { - swiWaitForVBlank(); - } - for(i = 0; i < 256*192; ++i) { - txdat->vram_pixels[i] = 0; - } /*txdat->size = txdat->dim.pitch * texture->h;*/ } else { SDL_SetError("Out of NDS backgrounds.");