Mercurial > sdl-ios-xcode
diff include/SDL_video.h @ 3932:cd5b5c52a37e SDL-1.2
Const correctness patch for SDL_MapRGB and SDL_MapRGBA.
Fixes Bugzilla #421.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 04 Apr 2007 09:40:40 +0000 |
parents | eacc5bc01d1c |
children | a1b03ba2fcd0 |
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--- a/include/SDL_video.h Wed Apr 04 09:32:29 2007 +0000 +++ b/include/SDL_video.h Wed Apr 04 09:40:40 2007 +0000 @@ -447,13 +447,15 @@ * Maps an RGB triple to an opaque pixel value for a given pixel format */ extern DECLSPEC Uint32 SDLCALL SDL_MapRGB - (SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b); +(const SDL_PixelFormat * const format, + const Uint8 r, const Uint8 g, const Uint8 b); /* * Maps an RGBA quadruple to a pixel value for a given pixel format */ -extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(SDL_PixelFormat *format, - Uint8 r, Uint8 g, Uint8 b, Uint8 a); +extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA +(const SDL_PixelFormat * const format, + const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a); /* * Maps a pixel value into the RGB components for a given pixel format