Mercurial > sdl-ios-xcode
diff src/video/ps3/SDL_ps3spe.c @ 3157:cce01ba54174 gsoc2009_ps3
Added comments, clean up.
author | Martin Lowinski <martin@goldtopf.org> |
---|---|
date | Thu, 27 Aug 2009 11:33:56 +0000 |
parents | 0cf7bff804ad |
children |
line wrap: on
line diff
--- a/src/video/ps3/SDL_ps3spe.c Fri Aug 14 15:49:44 2009 +0000 +++ b/src/video/ps3/SDL_ps3spe.c Thu Aug 27 11:33:56 2009 +0000 @@ -27,31 +27,6 @@ #include "SDL_ps3video.h" #include "SDL_ps3render_c.h" - -/* This SPE API basically provides 3 ways to run and control a program - * on the SPE: - * - Start and stop the program (keepalive=0). - * SPE_Start() will implicitly boot up the program, create a thread and run - * the context. - * SPE_Stop() will join the (terminated) thread (may block) and return. - * - Boot the program and run it (keepalive=0). - * SPE_Boot() will create a context and load the program and finally start - * the context with SPE_Start(). - * SPE_Stop() will savely end the program. - * - Boot, Run and send messages to the program (keepalive=1). - * Start the program by using one of the methods described above. When - * received the READY-message the program is in its infinite loop waiting - * for new messages. - * Every time you run the program, send SPU_START and the address of the - * according struct using SPE_SendMsg(). - * SPE_WaitForMsg() will than wait for SPU_FIN and is blocking. - * SPE_Shutdown() sends SPU_EXIT and finally stops the program. - * - * Therefor the SPE program - * - either runs once and returns - * - or runs in an infinite loop and is controlled by messages. - */ - /* Start the SPE thread */ int SPE_Start(spu_data_t * spe_data) {