Mercurial > sdl-ios-xcode
diff README.PS3 @ 4578:cb338fa6535c
Xrender uses 16 bit color per channel. Fixed the color handling in X11_RenderFillRects to match this. Xrender just works now for filling rectangles :D .
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Mon, 31 May 2010 15:09:36 +0530 |
parents | 94fb40a4a9a7 |
children |