Mercurial > sdl-ios-xcode
diff src/video/quartz/SDL_QuartzVideo.h @ 1189:c96b326b90ba
Moved Quartz SDL_GL_LoadLibrary() to SDL_loadso interface.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 23 Nov 2005 07:23:48 +0000 |
parents | 49d3efec6651 |
children | 7663bb0f52c7 |
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--- a/src/video/quartz/SDL_QuartzVideo.h Wed Nov 23 07:07:19 2005 +0000 +++ b/src/video/quartz/SDL_QuartzVideo.h Wed Nov 23 07:23:48 2005 +0000 @@ -64,6 +64,7 @@ #include "SDL_sysvideo.h" #include "SDL_pixels_c.h" #include "SDL_events_c.h" +#include "SDL_loadso.h" /* This is a workaround to directly access NSOpenGLContext's CGL context @@ -117,7 +118,7 @@ Sint16 yuv_width, yuv_height; CGrafPtr yuv_port; - CFBundleRef opengl_bundle; /* dynamically loaded OpenGL library. */ + void *opengl_library; /* dynamically loaded OpenGL library. */ } SDL_PrivateVideoData; #define _THIS SDL_VideoDevice *this @@ -155,7 +156,7 @@ #define current_buffer (this->hidden->current_buffer) #define quit_thread (this->hidden->quit_thread) #define system_version (this->hidden->system_version) -#define opengl_bundle (this->hidden->opengl_bundle) +#define opengl_library (this->hidden->opengl_library) /* grab states - the input is in one of these states */ enum {