Mercurial > sdl-ios-xcode
diff src/video/nds/SDL_ndsrender.c @ 5145:c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 01 Feb 2011 12:19:46 -0800 |
parents | 31e7f523ab3d |
children | be02be2ea897 |
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--- a/src/video/nds/SDL_ndsrender.c Mon Jan 31 23:37:30 2011 -0800 +++ b/src/video/nds/SDL_ndsrender.c Tue Feb 01 12:19:46 2011 -0800 @@ -71,7 +71,7 @@ SDL_RenderDriver NDS_RenderDriver = { NDS_CreateRenderer, {"nds", /* char* name */ - (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC), /* u32 flags */ + (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC), /* u32 flags */ 3, /* u32 num_texture_formats */ { SDL_PIXELFORMAT_INDEX8,