diff include/SDL_video.h @ 5145:c8e049de174c

Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 01 Feb 2011 12:19:46 -0800
parents 31e7f523ab3d
children b52793134276
line wrap: on
line diff
--- a/include/SDL_video.h	Mon Jan 31 23:37:30 2011 -0800
+++ b/include/SDL_video.h	Tue Feb 01 12:19:46 2011 -0800
@@ -151,33 +151,12 @@
  */
 typedef enum
 {
-    SDL_RENDERER_SINGLEBUFFER = 0x00000001,     /**< Render directly to the 
-                                                     window, if possible */
-    
-    SDL_RENDERER_PRESENTCOPY = 0x00000002,      /**< Present uses a copy from 
-                                                     back buffer to the front 
-                                                     buffer */
-    
-    SDL_RENDERER_PRESENTFLIP2 = 0x00000004,     /**< Present uses a flip, 
-                                                     swapping back buffer and 
-                                                     front buffer */
-    
-    SDL_RENDERER_PRESENTFLIP3 = 0x00000008,     /**< Present uses a flip, 
-                                                     rotating between two back 
-                                                     buffers and a front buffer
-                                                 */
-    
-    SDL_RENDERER_PRESENTDISCARD = 0x00000010,   /**< Present leaves the contents
-                                                     of the backbuffer undefined
-                                                 */
-    
     SDL_RENDERER_PRESENTVSYNC = 0x00000020,     /**< Present is synchronized 
                                                      with the refresh rate */
     
     SDL_RENDERER_ACCELERATED = 0x00000040       /**< The renderer uses hardware 
                                                      acceleration */
-    
-    } SDL_RendererFlags;
+} SDL_RendererFlags;
 
 /**
  *  \brief Information on the capabilities of a render driver or context.