Mercurial > sdl-ios-xcode
diff src/video/SDL_blendrect.c @ 3594:c8bed77b0386
Added SDL_DrawRect(), SDL_DrawRects(), SDL_BlendRect() and SDL_BlendRects()
Fixed line drawing so when blending a sequence of lines there are no overlapping pixels drawn.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 18 Dec 2009 07:41:59 +0000 |
parents | |
children | f7b03b6838cb |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/SDL_blendrect.c Fri Dec 18 07:41:59 2009 +0000 @@ -0,0 +1,75 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2009 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "SDL_video.h" + + +int +SDL_BlendRect(SDL_Surface * dst, const SDL_Rect * rect, + int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + SDL_Rect full_rect; + SDL_Point points[5]; + + if (!dst) { + SDL_SetError("Passed NULL destination surface"); + return -1; + } + + /* If 'rect' == NULL, then outline the whole surface */ + if (!rect) { + full_rect.x = 0; + full_rect.y = 0; + full_rect.w = dst->w; + full_rect.h = dst->h; + rect = &full_rect; + } + + points[0].x = rect->x; + points[0].y = rect->y; + points[1].x = rect->x+rect->w-1; + points[1].y = rect->y; + points[2].x = rect->x+rect->w-1; + points[2].y = rect->y+rect->h-1; + points[3].x = rect->x; + points[3].y = rect->y+rect->h-1; + points[4].x = rect->x; + points[4].y = rect->y; + return SDL_BlendLines(dst, points, 5, blendMode, r, g, b, a); +} + +int +SDL_BlendRects(SDL_Surface * dst, const SDL_Rect ** rects, int count, + int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + int i; + + for (i = 0; i < count; ++i) { + if (SDL_BlendRect(dst, rects[i], blendMode, r, g, b, a) < 0) { + return -1; + } + } + return 0; +} + +/* vi: set ts=4 sw=4 expandtab: */