Mercurial > sdl-ios-xcode
diff src/audio/disk/SDL_diskaudio.c @ 3798:c8b3d3d13ed1 SDL-ryan-multiple-audio-device
Audio bootstraps can now specify that a driver is only to be used if
explicitly requested (for things like the "disk" driver that is always
available but you would never want to default to using).
Trimmed out code that can be handled by stubs in the core. The "dummy" driver
is pretty damned small now. :)
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 04 Oct 2006 21:27:53 +0000 |
parents | 866c310e2cb5 |
children | ef7f7be318da |
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--- a/src/audio/disk/SDL_diskaudio.c Wed Oct 04 20:42:39 2006 +0000 +++ b/src/audio/disk/SDL_diskaudio.c Wed Oct 04 21:27:53 2006 +0000 @@ -64,13 +64,7 @@ static int DISKAUD_Available(void) { - /* !!! FIXME: check this at a higher level... */ - /* only ever use this driver if explicitly requested. */ - const char *envr = SDL_getenv("SDL_AUDIODRIVER"); - if (envr && (SDL_strcasecmp(envr, DISKAUD_DRIVER_NAME) == 0)) { - return (1); - } - return (0); + return 1; /* always available. */ } static int @@ -91,7 +85,7 @@ AudioBootStrap DISKAUD_bootstrap = { DISKAUD_DRIVER_NAME, "direct-to-disk audio", - DISKAUD_Available, DISKAUD_Init + DISKAUD_Available, DISKAUD_Init, 1 }; /* This function waits until it is possible to write a full sound buffer */