Mercurial > sdl-ios-xcode
diff src/video/SDL_blit_1.c @ 2267:c785543d1843
Okay, still some bugs, but everything builds again...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 18 Aug 2007 05:39:09 +0000 |
parents | bee005ace1bf |
children | e1da92da346c |
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--- a/src/video/SDL_blit_1.c Sat Aug 18 01:44:21 2007 +0000 +++ b/src/video/SDL_blit_1.c Sat Aug 18 05:39:09 2007 +0000 @@ -42,9 +42,9 @@ width = info->dst_w; height = info->dst_h; src = info->src; - srcskip = info->s_skip; + srcskip = info->src_skip; dst = info->dst; - dstskip = info->dst_pitch; + dstskip = info->dst_skip; map = info->table; while (height--) { @@ -93,9 +93,9 @@ width = info->dst_w; height = info->dst_h; src = info->src; - srcskip = info->s_skip; + srcskip = info->src_skip; dst = info->dst; - dstskip = info->dst_pitch; + dstskip = info->dst_skip; map = (Uint16 *) info->table; #ifdef USE_DUFFS_LOOP @@ -199,9 +199,9 @@ width = info->dst_w; height = info->dst_h; src = info->src; - srcskip = info->s_skip; + srcskip = info->src_skip; dst = info->dst; - dstskip = info->dst_pitch; + dstskip = info->dst_skip; map = info->table; while (height--) { @@ -247,9 +247,9 @@ width = info->dst_w; height = info->dst_h; src = info->src; - srcskip = info->s_skip; + srcskip = info->src_skip; dst = (Uint32 *) info->dst; - dstskip = info->dst_pitch / 4; + dstskip = info->dst_skip / 4; map = (Uint32 *) info->table; while (height--) { @@ -286,11 +286,11 @@ int width = info->dst_w; int height = info->dst_h; Uint8 *src = info->src; - int srcskip = info->s_skip; + int srcskip = info->src_skip; Uint8 *dst = info->dst; - int dstskip = info->dst_pitch; + int dstskip = info->dst_skip; Uint8 *palmap = info->table; - Uint32 ckey = info->ckey; + Uint32 ckey = info->colorkey; if (palmap) { while (height--) { @@ -333,11 +333,11 @@ int width = info->dst_w; int height = info->dst_h; Uint8 *src = info->src; - int srcskip = info->s_skip; + int srcskip = info->src_skip; Uint16 *dstp = (Uint16 *) info->dst; - int dstskip = info->dst_pitch; + int dstskip = info->dst_skip; Uint16 *palmap = (Uint16 *) info->table; - Uint32 ckey = info->ckey; + Uint32 ckey = info->colorkey; /* Set up some basic variables */ dstskip /= 2; @@ -365,11 +365,11 @@ int width = info->dst_w; int height = info->dst_h; Uint8 *src = info->src; - int srcskip = info->s_skip; + int srcskip = info->src_skip; Uint8 *dst = info->dst; - int dstskip = info->dst_pitch; + int dstskip = info->dst_skip; Uint8 *palmap = info->table; - Uint32 ckey = info->ckey; + Uint32 ckey = info->colorkey; int o; while (height--) { @@ -398,11 +398,11 @@ int width = info->dst_w; int height = info->dst_h; Uint8 *src = info->src; - int srcskip = info->s_skip; + int srcskip = info->src_skip; Uint32 *dstp = (Uint32 *) info->dst; - int dstskip = info->dst_pitch; + int dstskip = info->dst_skip; Uint32 *palmap = (Uint32 *) info->table; - Uint32 ckey = info->ckey; + Uint32 ckey = info->colorkey; /* Set up some basic variables */ dstskip /= 4; @@ -430,13 +430,13 @@ int width = info->dst_w; int height = info->dst_h; Uint8 *src = info->src; - int srcskip = info->s_skip; + int srcskip = info->src_skip; Uint8 *dst = info->dst; - int dstskip = info->dst_pitch; - SDL_PixelFormat *dstfmt = info->dst; - const SDL_Color *srcpal = info->src->palette->colors; + int dstskip = info->dst_skip; + SDL_PixelFormat *dstfmt = info->dst_fmt; + const SDL_Color *srcpal = info->src_fmt->palette->colors; int dstbpp; - const int A = (info->cmod >> 24); + const int A = info->a; /* Set up some basic variables */ dstbpp = dstfmt->BytesPerPixel; @@ -471,15 +471,15 @@ int width = info->dst_w; int height = info->dst_h; Uint8 *src = info->src; - int srcskip = info->s_skip; + int srcskip = info->src_skip; Uint8 *dst = info->dst; - int dstskip = info->dst_pitch; - SDL_PixelFormat *srcfmt = info->src; - SDL_PixelFormat *dstfmt = info->dst; - const SDL_Color *srcpal = info->src->palette->colors; - Uint32 ckey = info->ckey; + int dstskip = info->dst_skip; + SDL_PixelFormat *srcfmt = info->src_fmt; + SDL_PixelFormat *dstfmt = info->dst_fmt; + const SDL_Color *srcpal = info->src_fmt->palette->colors; + Uint32 ckey = info->colorkey; int dstbpp; - const int A = (info->cmod >> 24); + const int A = info->a; /* Set up some basic variables */ dstbpp = dstfmt->BytesPerPixel; @@ -510,16 +510,16 @@ } } -static SDL_loblit one_blit[] = { +static SDL_BlitFunc one_blit[] = { NULL, Blit1to1, Blit1to2, Blit1to3, Blit1to4 }; -static SDL_loblit one_blitkey[] = { +static SDL_BlitFunc one_blitkey[] = { NULL, Blit1to1Key, Blit1to2Key, Blit1to3Key, Blit1to4Key }; -SDL_loblit -SDL_CalculateBlit1(SDL_Surface * surface, int blit_index) +SDL_BlitFunc +SDL_CalculateBlit1(SDL_Surface * surface) { int which; SDL_PixelFormat *dstfmt; @@ -530,22 +530,21 @@ } else { which = dstfmt->BytesPerPixel; } - switch (blit_index) { - case 0: /* copy */ + switch (surface->map->info.flags) { + case 0: return one_blit[which]; - case 1: /* colorkey */ + case SDL_COPY_COLORKEY: return one_blitkey[which]; - case 2: /* alpha */ + case SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND: /* Supporting 8bpp->8bpp alpha is doable but requires lots of tables which consume space and takes time to precompute, so is better left to the user */ return which >= 2 ? Blit1toNAlpha : NULL; - case 3: /* alpha + colorkey */ + case SDL_COPY_COLORKEY | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND: return which >= 2 ? Blit1toNAlphaKey : NULL; - } return NULL; }