Mercurial > sdl-ios-xcode
diff src/video/directfb/SDL_DirectFB_render.c @ 3038:c73a5f8a03d2
Fixed MakeSubSurface compiling issue for DirectFB <= 1.2.0
author | Couriersud <couriersud@arcor.de> |
---|---|
date | Tue, 13 Jan 2009 22:59:02 +0000 |
parents | 490f3e4fe753 |
children | 62d4992e5a92 |
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--- a/src/video/directfb/SDL_DirectFB_render.c Tue Jan 13 21:17:38 2009 +0000 +++ b/src/video/directfb/SDL_DirectFB_render.c Tue Jan 13 22:59:02 2009 +0000 @@ -86,6 +86,8 @@ SDL_Texture * texture); static void DirectFB_DestroyRenderer(SDL_Renderer * renderer); +#define SDL_DFB_WINDOWSURFACE(win) IDirectFBSurface *destsurf = ((DFB_WindowData *) ((win)->driverdata))->surface; + SDL_RenderDriver DirectFB_RenderDriver = { DirectFB_CreateRenderer, { @@ -122,7 +124,7 @@ typedef struct { - IDirectFBSurface *surface; + SDL_Window *window; DFBSurfaceFlipFlags flipflags; int isyuvdirect; int size_changed; @@ -180,28 +182,30 @@ SetBlendMode(DirectFB_RenderData * data, int blendMode, DirectFB_TextureData * source) { - //FIXME: check for format change + SDL_DFB_WINDOWSURFACE(data->window); + + //FIXME: check for format change if (1 || data->lastBlendMode != blendMode) { switch (blendMode) { case SDL_BLENDMODE_NONE: /**< No blending */ data->blitFlags = DSBLIT_NOFX; data->drawFlags = DSDRAW_NOFX; - data->surface->SetSrcBlendFunction(data->surface, DSBF_ONE); - data->surface->SetDstBlendFunction(data->surface, DSBF_ZERO); + destsurf->SetSrcBlendFunction(destsurf, DSBF_ONE); + destsurf->SetDstBlendFunction(destsurf, DSBF_ZERO); break; case SDL_BLENDMODE_MASK: data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL; data->drawFlags = DSDRAW_BLEND; - data->surface->SetSrcBlendFunction(data->surface, DSBF_SRCALPHA); - data->surface->SetDstBlendFunction(data->surface, + destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA); + destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA); break; case SDL_BLENDMODE_BLEND: data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL; data->drawFlags = DSDRAW_BLEND; - data->surface->SetSrcBlendFunction(data->surface, DSBF_SRCALPHA); - data->surface->SetDstBlendFunction(data->surface, + destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA); + destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA); break; case SDL_BLENDMODE_ADD: @@ -211,17 +215,17 @@ // It will be cheaper to copy the surface to // a temporay surface and premultiply if (source && TextureHasAlpha(source)) - data->surface->SetSrcBlendFunction(data->surface, + destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA); else - data->surface->SetSrcBlendFunction(data->surface, DSBF_ONE); - data->surface->SetDstBlendFunction(data->surface, DSBF_ONE); + destsurf->SetSrcBlendFunction(destsurf, DSBF_ONE); + destsurf->SetDstBlendFunction(destsurf, DSBF_ONE); break; case SDL_BLENDMODE_MOD: data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL; data->drawFlags = DSDRAW_BLEND; - data->surface->SetSrcBlendFunction(data->surface, DSBF_DESTCOLOR); - data->surface->SetDstBlendFunction(data->surface, DSBF_ZERO); + destsurf->SetSrcBlendFunction(destsurf, DSBF_DESTCOLOR); + destsurf->SetDstBlendFunction(destsurf, DSBF_ZERO); break; } data->lastBlendMode = blendMode; @@ -241,6 +245,7 @@ { #if USE_DISPLAY_PALETTE DirectFB_RenderData *data = (DirectFB_RenderData *) userdata; + SDL_DFB_WINDOWSURFACE(data->window); IDirectFBPalette *surfpal; int ret; @@ -248,7 +253,7 @@ int ncolors; DFBColor entries[256]; - SDL_DFB_CHECKERR(data->surface->GetPalette(data->surface, &surfpal)); + SDL_DFB_CHECKERR(destsurf->GetPalette(destsurf, &surfpal)); /* FIXME: number of colors */ ncolors = (palette->ncolors < 256 ? palette->ncolors : 256); @@ -309,8 +314,7 @@ renderer->info.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTDISCARD; - data->surface = windata->surface; - data->surface->AddRef(data->surface); + data->window = window; data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT; @@ -320,7 +324,7 @@ } else data->flipflags |= DSFLIP_ONSYNC; - SDL_DFB_CHECKERR(data->surface->GetCapabilities(data->surface, &scaps)); + SDL_DFB_CHECKERR(windata->surface->GetCapabilities(windata->surface, &scaps)); if (scaps & DSCAPS_DOUBLE) renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; else if (scaps & DSCAPS_TRIPLE) @@ -794,6 +798,8 @@ PrepareDraw(SDL_Renderer * renderer) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; + SDL_DFB_WINDOWSURFACE(data->window); + DFBResult ret; Uint8 r, g, b, a; @@ -803,7 +809,7 @@ a = renderer->a; SetBlendMode(data, renderer->blendMode, NULL); - SDL_DFB_CHECKERR(data->surface->SetDrawingFlags(data->surface, + SDL_DFB_CHECKERR(destsurf->SetDrawingFlags(destsurf, data->drawFlags)); switch (renderer->blendMode) { @@ -820,7 +826,7 @@ break; } - SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, r, g, b, a)); + SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, r, g, b, a)); return 0; error: return -1; @@ -830,10 +836,11 @@ DirectFB_RenderPoint(SDL_Renderer * renderer, int x, int y) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; + SDL_DFB_WINDOWSURFACE(data->window); DFBResult ret; PrepareDraw(renderer); - SDL_DFB_CHECKERR(data->surface->DrawLine(data->surface, x, y, x, y)); + SDL_DFB_CHECKERR(destsurf->DrawLine(destsurf, x, y, x, y)); return 0; error: return -1; @@ -843,15 +850,16 @@ DirectFB_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; + SDL_DFB_WINDOWSURFACE(data->window); DFBResult ret; PrepareDraw(renderer); /* Use antialiasing when available */ #if (DFB_VERSION_ATLEAST(1,2,0)) - SDL_DFB_CHECKERR(data->surface->SetRenderOptions(data->surface, + SDL_DFB_CHECKERR(destsurf->SetRenderOptions(destsurf, DSRO_ANTIALIAS)); #endif - SDL_DFB_CHECKERR(data->surface->DrawLine(data->surface, x1, y1, x2, y2)); + SDL_DFB_CHECKERR(destsurf->DrawLine(destsurf, x1, y1, x2, y2)); return 0; error: return -1; @@ -861,11 +869,11 @@ DirectFB_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; + SDL_DFB_WINDOWSURFACE(data->window); DFBResult ret; PrepareDraw(renderer); - SDL_DFB_CHECKERR(data-> - surface->FillRectangle(data->surface, rect->x, rect->y, + SDL_DFB_CHECKERR(destsurf->FillRectangle(destsurf, rect->x, rect->y, rect->w, rect->h)); return 0; @@ -878,6 +886,7 @@ const SDL_Rect * srcrect, const SDL_Rect * dstrect) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; + SDL_DFB_WINDOWSURFACE(data->window); DirectFB_TextureData *texturedata = (DirectFB_TextureData *) texture->driverdata; Uint8 alpha = 0xFF; @@ -929,20 +938,17 @@ SDLtoDFBRect(srcrect, &sr); SDLtoDFBRect(dstrect, &dr); - SDL_DFB_CHECKERR(data-> - surface->SetColor(data->surface, 0xFF, 0xFF, 0xFF, - 0xFF)); + SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, 0xFF, 0xFF, 0xFF, 0xFF)); if (texture->modMode & (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA)) { if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) { alpha = texture->a; - SDL_DFB_CHECKERR(data-> - surface->SetColor(data->surface, 0xFF, 0xFF, + SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, 0xFF, 0xFF, 0xFF, alpha)); } if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) { - SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, + SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, texture->r, texture->g, texture->b, alpha)); @@ -951,28 +957,27 @@ if (alpha < 0xFF) flags |= DSBLIT_SRC_PREMULTCOLOR; } else - SDL_DFB_CHECKERR(data-> - surface->SetColor(data->surface, 0xFF, 0xFF, + SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, 0xFF, 0xFF, 0xFF, 0xFF)); SetBlendMode(data, texture->blendMode, texturedata); - SDL_DFB_CHECKERR(data->surface->SetBlittingFlags(data->surface, + SDL_DFB_CHECKERR(destsurf->SetBlittingFlags(destsurf, data->blitFlags | flags)); #if (DFB_VERSION_ATLEAST(1,2,0)) - SDL_DFB_CHECKERR(data->surface->SetRenderOptions(data->surface, + SDL_DFB_CHECKERR(destsurf->SetRenderOptions(destsurf, texturedata-> render_options)); #endif if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) { - SDL_DFB_CHECKERR(data->surface->Blit(data->surface, + SDL_DFB_CHECKERR(destsurf->Blit(destsurf, texturedata->surface, &sr, dr.x, dr.y)); } else { - SDL_DFB_CHECKERR(data->surface->StretchBlit(data->surface, + SDL_DFB_CHECKERR(destsurf->StretchBlit(destsurf, texturedata->surface, &sr, &dr)); } @@ -1030,9 +1035,8 @@ DirectFB_DestroyRenderer(SDL_Renderer * renderer) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; - + if (data) { - SDL_DFB_RELEASE(data->surface); SDL_free(data); } SDL_free(renderer);