Mercurial > sdl-ios-xcode
diff test/testshape.c @ 4817:c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
author | Eli Gottlieb <eligottlieb@gmail.com> |
---|---|
date | Sun, 01 Aug 2010 21:10:42 -0400 |
parents | eb433f0d2ac5 |
children | 2e446923c9fb |
line wrap: on
line diff
--- a/test/testshape.c Fri Jul 30 18:04:21 2010 -0400 +++ b/test/testshape.c Sun Aug 01 21:10:42 2010 -0400 @@ -43,7 +43,7 @@ Uint8 num_pictures; LoadedPicture* pictures; int i, j; - SDL_PixelFormat* format; + SDL_PixelFormat* format = NULL; Uint32 format_enum; SDL_Window *window; SDL_Color black = {0,0,0,0xff}; @@ -52,8 +52,8 @@ int should_exit = 0; unsigned int current_picture; int button_down; - Uint32 pixelFormat; - int access; + Uint32 pixelFormat = 0; + int access = 0; SDL_Rect texture_dimensions;; if(argc < 2) { @@ -84,8 +84,7 @@ } format = pictures[i].surface->format; - format_enum = SDL_MasksToPixelFormatEnum (format->BitsPerPixel,format->Rmask,format->Gmask, format->Bmask,format->Amask); - if(SDL_ISPIXELFORMAT_ALPHA(format_enum)) { + if(format->Amask != 0) { pictures[i].mode.mode = ShapeModeBinarizeAlpha; pictures[i].mode.parameters.binarizationCutoff = 1; } @@ -139,7 +138,6 @@ event_pending = SDL_PollEvent(&event); current_picture = 0; button_down = 0; - format = 0,access = 0; texture_dimensions.h = 0; texture_dimensions.w = 0; texture_dimensions.x = 0;