Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11shape.c @ 4817:c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Sun, 01 Aug 2010 21:10:42 -0400 |
parents | 329708ffe2a7 |
children | 0c82f20327ec 1f9915666afd |
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--- a/src/video/x11/SDL_x11shape.c Fri Jul 30 18:04:21 2010 -0400 +++ b/src/video/x11/SDL_x11shape.c Sun Aug 01 21:10:42 2010 -0400 @@ -70,8 +70,7 @@ return -1; } } - else - memset(data->bitmap,0,data->bitmapsize); + memset(data->bitmap,0,data->bitmapsize); window->shaper->usershownflag |= window->flags & SDL_WINDOW_SHOWN; @@ -90,7 +89,7 @@ SDL_ShapeData *data = shaper->driverdata; /* Assume that shaper->alphacutoff already has a value, because SDL_SetWindowShape() should have given it one. */ - SDL_CalculateShapeBitmap(shaper->mode,shape,data->bitmap,8,1); + SDL_CalculateShapeBitmap(shaper->mode,shape,data->bitmap,8); SDL_WindowData *windowdata = (SDL_WindowData*)(shaper->window->driverdata); Pixmap shapemask = XCreateBitmapFromData(windowdata->videodata->display,windowdata->xwindow,data->bitmap,shaper->window->w,shaper->window->h);