Mercurial > sdl-ios-xcode
diff src/video/SDL_shape.c @ 4817:c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
author | Eli Gottlieb <eligottlieb@gmail.com> |
---|---|
date | Sun, 01 Aug 2010 21:10:42 -0400 |
parents | 93402b9dd20c |
children | 55f32099a4b5 |
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--- a/src/video/SDL_shape.c Fri Jul 30 18:04:21 2010 -0400 +++ b/src/video/SDL_shape.c Sun Aug 01 21:10:42 2010 -0400 @@ -27,7 +27,7 @@ #include "SDL_pixels.h" #include "SDL_surface.h" #include "SDL_shape.h" -#include "SDL_shape_internals.h" +#include "../src/video/SDL_shape_internals.h" SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN); @@ -57,12 +57,12 @@ } /* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */ -void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb,Uint8 value) { +void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb) { int x = 0; int y = 0; Uint8 r = 0,g = 0,b = 0,alpha = 0; Uint8* pixel = NULL; - Uint32 bitmap_pixel,pixel_value = 0; + Uint32 bitmap_pixel,pixel_value = 0,mask_value = 0; SDL_Color key; if(SDL_MUSTLOCK(shape)) SDL_LockSurface(shape); @@ -79,6 +79,9 @@ case(2): pixel_value = *(Uint16*)pixel; break; + case(3): + pixel_value = *(Uint32*)pixel & (~shape->format->Amask); + break; case(4): pixel_value = *(Uint32*)pixel; break; @@ -87,19 +90,20 @@ bitmap_pixel = y*shape->w + x; switch(mode.mode) { case(ShapeModeDefault): - bitmap[bitmap_pixel / ppb] |= (alpha >= 1 ? value : 0) << ((ppb - 1) - (bitmap_pixel % ppb)); + mask_value = (alpha >= 1 ? 1 : 0); break; case(ShapeModeBinarizeAlpha): - bitmap[bitmap_pixel / ppb] |= (alpha >= mode.parameters.binarizationCutoff ? value : 0) << ((ppb - 1) - (bitmap_pixel % ppb)); + mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0); break; case(ShapeModeReverseBinarizeAlpha): - bitmap[bitmap_pixel / ppb] |= (alpha <= mode.parameters.binarizationCutoff ? value : 0) << ((ppb - 1) - (bitmap_pixel % ppb)); + mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0); break; case(ShapeModeColorKey): key = mode.parameters.colorKey; - bitmap[bitmap_pixel / ppb] |= ((key.r == r && key.g == g && key.b == b) ? value : 0) << ((ppb - 1) - (bitmap_pixel % ppb)); + mask_value = ((key.r != r && key.g != g && key.b != b) ? 1 : 0); break; } + bitmap[bitmap_pixel / ppb] |= mask_value << (7 - ((ppb - 1) - (bitmap_pixel % ppb))); } } if(SDL_MUSTLOCK(shape))