Mercurial > sdl-ios-xcode
diff src/video/quartz/SDL_QuartzVideo.h @ 3936:c5c3c772f5aa SDL-1.2
Let app set SDL_VIDEO_ALLOW_SCREENSAVER environment variable to override SDL's
attempt to disable screen savers. Works for Quartz (Mac OS X) and X11.
Need a formal API for this in 1.3, still.
Fixes Bugzilla #415.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 06 Apr 2007 20:30:41 +0000 |
parents | 81f66f258d77 |
children | 60f677630282 |
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--- a/src/video/quartz/SDL_QuartzVideo.h Wed Apr 04 10:34:42 2007 +0000 +++ b/src/video/quartz/SDL_QuartzVideo.h Fri Apr 06 20:30:41 2007 +0000 @@ -80,6 +80,7 @@ /* Main driver structure to store required state information */ typedef struct SDL_PrivateVideoData { + BOOL allow_screensaver; /* 0 == disable screensaver */ CGDirectDisplayID display; /* 0 == main display (only support single display) */ CFDictionaryRef mode; /* current mode of the display */ CFDictionaryRef save_mode; /* original mode of the display */ @@ -127,6 +128,7 @@ #define display_id (this->hidden->display) #define mode (this->hidden->mode) #define save_mode (this->hidden->save_mode) +#define allow_screensaver (this->hidden->allow_screensaver) #define mode_list (this->hidden->mode_list) #define palette (this->hidden->palette) #define gl_context (this->hidden->gl_context)