Mercurial > sdl-ios-xcode
diff test/testsprite.c @ 1290:c4a5a772c5d9
The event code was fine, and calculated the SDL_windowX/Y correctly.
What we really needed to do was avoid doing client rect adjustment on
zoomed windows. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 29 Jan 2006 18:17:35 +0000 |
parents | 31103dbf1c26 |
children | 4d241ea8a1cd |